Archive | Release
17
Apr

[Release] LSDxt DXT Compressor 4.0

The fourth version of my DXT compressor is now available for release here. Texture addressing modes and new filters are the main additions this time, along with alternative command-line options to make it more compatible with existing tools. Changes: Added the Lanczos2 filter. Added support for BC4, BC5, BC6H, and BC7 formats. Improved quality of [...]

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27
Mar

[Release] LSDxt DXT Compressor 3.0

The third version of my DXT compressor is now available for release here. Texture addressing modes and new filters are the main additions this time, along with alternative command-line options to make it more compatible with existing tools. Changes: Added quadratic and B-Spline filters. Added alternative commands (bc1, bc1a, bc2, bc3, f, g, clamp, mirror, repeat, wrap, reflect, [...]

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24
Mar

[Release] LSDxt DXT Compressor 2.0

The second version of my DXT compressor is now available for release here. It now uses FreeImage to provide support for virtually all image formats, and uses a heavily optimized Squish implementation for better performance and quality. Changes: Normalizing normal maps is now correct. Changed the DXT conversion routine to use the Squish library. Added [...]

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11
Oct

[Release] LSDxt DXT Compressor

The first version of my DXT compressor is now available for release here. The algorithm and comparisons are described here: DXT Compression Revisited Here is a list of the commands: -file <path> Input file to process.  There can be multiple of these. -outfile <path> Output file for the last -file input.  By default, if no output [...]

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