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Re: Introduce Yourself

PostPosted: Tue Sep 25, 2012 12:16 am
by genuine
Hey Spiro and forum friends,
An old friend and supporter of Spiro's old work and just wanted to say whats up and a congrats on the Engine, its coming quite well I can see. I'm finally out of the military and out of Okinawa so I'm getting back into the swing of things, do hopefully you'll be seeing more of me, cause I know you missed me :)

regards,
gen

Re: Introduce Yourself

PostPosted: Wed Sep 26, 2012 12:00 am
by L. Spiro
All those years in Japan and we never met up.
Welcome aboard.


L. Spiro

Re: Introduce Yourself

PostPosted: Mon Oct 15, 2012 8:45 am
by Xaer0
Hey

Im Julian and from the USA.
I first found one of your blog post's from a post on Gamedev about targeting multiple platforms. It was incredibly helpful in adding OpenGL support to my previously DX9 only engine!
Im currently studying Visual & Game Programming at the Art Institute of San Diego and am looking forward to reading more of your blogs and seeing how your engine progresses

Re: Introduce Yourself

PostPosted: Thu Oct 18, 2012 1:15 am
by L. Spiro
Welcome to the site and glad it could be useful.


L. Spiro

Re: Introduce Yourself

PostPosted: Mon Apr 08, 2013 8:58 pm
by Dunge
Hello L. Spiro,

I'm a 27yo French-Canadian guy from Quebec.
I was working on an C++ DirectX10-based game engine by myself four years ago. It had an entity system, a simple level editor, PhysX integration, point lights with variance shadow mapping, fixed timestep, 3d sounds, input mapping, and many small features. It was going well, but unfortunately at some point I decided to stop it because I knew I would never reach a point to get a commercial-success game running on it by working all by myself. I now work for a private enterprise doing C++ programs running on embedded computers placed on the roadside for traveling safety (I know, that's a big change coming from video games).

I stumbled upon many of your posts on gamedev over the years and every time I'm impressed by your professionalism and clarity of the answers you give. You seems very intelligent and dedicated. It is also rare these years to find someone trying to create a high-end AAA-quality engine using all the latest technologies by themselves. I came to your site because I was curious to see what your engine currently look like, but I'm saddened to find out you don't seems to have public releases.

I got to admit that your profile picture is what brought me to the forum :). I'm not sure if it's really you or if it's your wife/daughter. Without wanting to sound like a sexist jerk, I'm surprised that such a good-looking girl is working this deep on the technical level of video games programming. You don't see that every day, at least not around here. Keep giving the example for others!

Re: Introduce Yourself

PostPosted: Sat Jun 15, 2013 5:49 am
by stoagz
Hey all;

I come from memoryhacking.com and am not a big poster;
I enjoy your updates and wish you good luck with your engine;
Your knowledge and programs have helped me many times.

Re: Introduce Yourself

PostPosted: Mon Aug 05, 2013 10:32 am
by belfegor
Hello L. Spiro

My name is Borko and i am hobby c++ programmer. I like to play games and also trying to make my own.

Re: Introduce Yourself

PostPosted: Tue Sep 03, 2013 2:52 am
by L. Spiro
Welcome everyone.


L. Spiro

Re: Introduce Yourself

PostPosted: Fri Dec 27, 2013 4:24 pm
by krinosx
Hi guys,

my name is Giuliano Bortolassi and I am a software developer ( not in game industry... ).

I am curious about game development and I am trying to learn it by myself for years.

I got to L. Spiro by gamedev.net site, and I start following his posts and work... I am becoming a great fan of this guy.

So, I am here trying to learn something from its engine and blog posts!

Re: Introduce Yourself

PostPosted: Thu Jan 16, 2014 3:33 am
by L. Spiro
Welcome.

Although the site is mostly dormant now, exciting posts and content are on their way.


L. Spiro