Question about the improved collision detection and response
Posted: Sun Jul 01, 2012 5:02 am
Hi, L. Spiro, I read the improved collision detection and response article and implemented it, I come here to ask a question, because a thread you post on gamedev.net(http://www.gamedev.net/topic/618036-improved-collision-detection-paper-question/), it seems that you read the article and may implement it yourself. In my own implementation, it sometimes got stuck, changing the verycloseDistance can reduce the times got stuck, but it got stuck sometimes. So my question is, is it a right method without flaws or there is something wrong in my code? I tried to contact the author, but there is no reply. So, can you give me some suggestions? Thanks in advance.