"L. Spiro Engine"

F:/My Projects/LSEngine/Modules/LSBuildingLib/Src/LSBBuildingLib.h

00001 
00016 #ifndef __LSB_BUILDINGLIB_H__
00017 #define __LSB_BUILDINGLIB_H__
00018 
00019 // Include the memory library.
00020 #include "LSAMemLib.h"
00021 using namespace ::lsa;
00022 
00023 // Include the compression library.
00024 #include "LSCCompressionLib.h"
00025 using namespace ::lsc;
00026 
00027 // Include the file library.
00028 #include "LSFFileLib.h"
00029 using namespace ::lsf;
00030 
00031 // Include the graphics library.
00032 #include "LSGGraphicsLib.h"
00033 using namespace ::lsg;
00034 
00035 // Include the threading library.
00036 #include "LSHThreadLib.h"
00037 using namespace ::lsh;
00038 
00039 // Include the image library.
00040 #include "LSIImageLib.h"
00041 using namespace ::lsi;
00042 
00043 // Include the math library.
00044 #include "LSMMathLib.h"
00045 using namespace ::lsm;
00046 
00047 // Include the physics library.
00048 #include "LSPPhysicsLib.h"
00049 using namespace ::lsp;
00050 
00051 // Include the LSTL.
00052 #include "LSTLib.h"
00053 using namespace ::lstl;
00054 
00055 // Include the standard library.
00056 #include "LSSTDStandardLib.h"
00057 using namespace ::lsstd;
00058 
00059 namespace lsb {
00060 
00064         enum LSB_ENTITIES {
00065                 LSB_E_OMNI_LIGHT                                = 1,                                                            
00066                 LSB_E_OMNI_FLICKER_LIGHT                = 2,                                                            
00067                 LSB_E_SPOT_LIGHT                                = 3,                                                            
00068                 LSB_E_PLAYER_SPAWN                              = 50,                                                           
00070                 LSB_E_USER                                              = 5000,                                                         
00071         };
00072 
00076         enum LSB_OMNI_LIGHT_PROPS {
00077                 LSB_OLP_POS                                             = 1,                                                            
00078                 LSB_OLP_NEAR_FALLOFF                    = 2,                                                            
00079                 LSB_OLP_FAR_FALLOFF                             = 3,                                                            
00080                 LSB_OLP_DIFFUSE                                 = 4,                                                            
00081                 LSB_OLP_SPECULAR                                = 5,                                                            
00082         };
00083 
00084 }       // namespace lsb
00085 
00086 #endif  // __LSB_BUILDINGLIB_H__
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