"L. Spiro Engine"

Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
lss::CVorbisCodec::alloc_chain
lss::CVorbisBitrate::bitrate_manager_info
lss::CVorbisBitrate::bitrate_manager_state
lsstd::C128BitIntegerA 128-bit integer class
lsp::CAabbA min-max axis-aligned bounding box
lsp::CAabb2dA min-max axis-aligned 2D bounding box
lse::CActorAn actor is an entity with an orientation
lstl::CAllocatorBasic allocation methods
lsi::CBioImplementation of an individual bit input-output (BIO)
lse::CCameraA standard camera
lsp::CCappedKDop< _uMax >A k-DOP with a maximum number of planes when performance is needed
lsg::CColorRenderTargetA color render target
lsg::CCompiledShaderBaseA base class for compiled shaders, providing a generic interface for setting and getting data from shaders
lsm::CCylinder3A 3D cylinder
lsi::CDdsHandles loading of .DDS files
lsg::CDepthStencilRenderTargetA depth/stencil render target
lsg::CDirectX11CBufferA software-side cbuffer for Direct3D 11
lsg::CDirectX11CompiledShaderA base class for CDirectX11PixelShader and CDirectX11VertexShader which handles the common functionality between them
lsg::CDirectX11CompiledShaderManagerManages the sharing of a single Direct3D 11 shader (vertex or pixel shader)
lsg::CDirectX11DepthStencilRenderTargetA DirectX 11 depth/stencil render target
lsg::CDirectX11FloatTextureA floating-point texture made to work with DirectX 11
lsg::CDirectX11PixelShaderA pixel shader in DirectX 11
lsg::CDirectX11RenderQueueA render queue that sorts the best way for Direct3D 11
lsg::CDirectX11RenderTargetA render target designed to interface with Direct3D 11
lsg::CDirectX11RenderTargetManagerThe DirectX 11 implementation of the render target manager
lsg::CDirectX11ShaderA DirectX 11 shader
lsg::CDirectX11ShaderManagerManages the interface between shader objects and the Direct3D 11 API
lsg::CDirectX11ShaderTranslatorTranslates from the engine shader language to HLSL
lsg::CDirectX11StandardTextureA standard DirectX 11 texture
lsg::CDirectX11VertexBufferImplements the interface specified by CVertexBufferBase for DirectX 11
lsg::CDirectX11VertexShaderA vertex shader in DirectX 11
lsg::CDirectX9Interface with the DirectX 9 API
lsd::CDrawableSharedModelA shared model that can be rendered
lse::CEngine
lse::CEntityAn entity is simply the most abstract form of a "thing" in the game world
lsi::CEventImplementation of the event callback system
lsstd::CExternalByteStreamAllows treating an external array of bytes as a stream
lsf::CFileLibCross-platform file functions
lsf::CFileMapA wrapper class for file-mapping routines
lsf::CFilesExHigh-level file functions
lsm::CFixed< _tType, _uBits >
lsm::CFixed< _tType, _uBits >::CFixedRawType
lsm::CFloat16A basic class for converting to and from 16-bit floating-point values
lsg::CFndMost core graphics functions are found here
lsg::CFndBaseCommon values that are used by the CFnd class but are not specific to any given graphics API and may be used/needed by the graphics API classes
lsm::CFrustumA frustum
lst::CGeoClipmap2Mx1The (2M+1)-x-1 sections of the Geo Clipmap terrain technique
lst::CGeoClipmapBaseGridManages the resources and any logic necessary for the finest active level (L'-1)
lst::CGeoClipmapInstanceAn instance of Geometry Clipmap terrain
lst::CGeoClipmapMx3The M-x-3 sections of the Geo Clipmap terrain technique
lst::CGeoClipmapMxMThe 12 M-x-M sections of the Geo Clipmap terrain technique
lst::CGeoClipmapRenderPaneA view from which the terrain will be rendered
lst::CGeoClipmapXxYGridA Geo Clipmap grid of X-by-Y vertices
lsi::CGifLoading a GIF file
lsg::CGraphicsLibCore of the graphics library
lsi::CImageThe main class that holds loaded image information
lsi::CImageLibImage-related functions
lsi::CImageUtilsMiscellaneous utility functions related to image manipulation.
lsg::CIndexBufferBaseAn index buffer
lsd::CIntermediateDrawableMeshInstanceProvides rendering functionality to models
lsd::CIntermediateMeshInstanceAn instance of the shared intemediate mesh data loaded from a file/stream
lsd::CIntermediateSharedMeshAssists with the model-loading process
lsp::CIntersectPerforms intersection tests between various primitive types
lsi::CJ2kThe JPEG-2000 Codestream Reader/Writer (J2K)
lsi::CJp2The JPEG-2000 file format Reader/Writer (JP2)
lsi::CJpegCommonStructsCommon structures within the library
lsi::CJpegFixedImplementation of operations of specific multiplication (FIX)
lsi::CJpegImageImplementation of operations on images
lsi::CJpegIntImplementation of operations on integers (INT)
lsi::CJptJPT-stream reader (JPEG 2000, JPIP)
lsp::CKDopA k-DOP is a bounding box of any number of planes
lse::CKeyboardManages keyboard input
lse::CKeyboardBufferBuffer keyboard data until the next frame of the game is processed
lsd::CLambertMaterialLambert material
lsstd::CLargeInteger< _uMaxDigits >A large-integer template class
lse::CLightBaseThe base class for lights, which provides common functionality and data between all lights, such as diffuse colors, etc
lsm::CLine3A 3D line and the math that loves it
lsm::CLineSeg3Base< _tType, _tVec3Type >A 3D line segment stored as 2 points
lstl::CLinkedListBaseProvides a default allocator for the CLinkedList class
lsh::CLocker
lsh::CLockerS
lsc::CLzwDecodingDictA dictionary for decoding an LZW bytestream
lsi::CLzwDictionary
lsc::CLzwEncodingDictA dictionary for the encoding of a bytestream using the LZW algorithm
lstl::CMap
lstl::CMapBaseProvides a default allocator shared among all instances of CMap classes
lsd::CMaterialBase class for materials found in models
lsm::CMathLibThe base for our math functions
lsm::CMatrix2x2Base< _tType, _tVector2Type >The base matrix template allowing any type of number to be used
lsm::CMatrix3x3A specialization of the 3-by-3 matrix template using the standard LSREAL type
lsm::CMatrix3x3Base< _tType, _tVector3Type >The base matrix template allowing any type of number to be used
lsm::CMatrix4x4Specialization of the template base class for use with standard LSREAL matrices
lsm::CMatrix4x4Base< _tType, _tVector3Type, _tVector4Type >The base matrix template allowing any type of number to be used. Vectors are stored row-major
lsi::CMctImplementation of a multi-component transforms (MCT)
lsa::CMemLib
lse::CMeshInstanceA mesh instance
lsc::CMiscVarious types of specialized compression routines
lse::CModelInstanceThe base class for model instances
lsd::CModelLibThe model library privides the engine with a model format that is very complete
lsd::CModelManager< _tType >Prevents redundant loading of model data
lsd::CModelShaderManagerManages shaders in the model library. Allows shaders to be shared among models efficiently
lsd::CModelTextureHolds texture information read from 3D model files
lse::CMouse
lsi::CMqcImplementation of an MQ-Coder (MQC)
lstl::CMultiMap
lstl::CMultiMapBaseProvides a default allocator shared among all instances of CMultiMap classes
lsn::CNetLibThe network manager main header
lsp::CObbAn oriented bounding box
lsp::CObb2dAn oriented bounding box in 2D
lss::CVorbisCodeBook::codebook
lss::codec_setup_info
lss::COggWindowOgg window functions
lsi::COpenJpegOpenJpeg declarations
lsm::COrientationOrientation of objects
lsa::COsHeap
lsp::CPhysicsLibThe main header for the physics library
lsi::CPiImplementation of a packet iterator (PI)
lsm::CPlane3A 3D plane
lsm::CPlane3Base< _tType, _tVec3Type >A template for any type of 3D plane
lsi::CPngHandles the loading of 8-bit PNG files
lsp::CPolygon3Base< _tType, _tSeg3Type, _tPlane3Type >A template allowing to create polygons with a variable number of edges
lsn::CPosixSockThe interface for the Posix Socks sockets implementation
lsg::CPostProcessBrightPassA bright-pass post processor
lsg::CPostProcessHorBlurA horizontal blur filter with the option to downsample at the same time
lsg::CPostProcessingStageA single stage in a post-processing pass
lsg::CPostProcessLuminanceManages calculating the luminance of a render and adjusting the luminance over time
lsg::CPostProcessorBaseThe base class for the post processor
lsg::CPostProcessVertBlurA vertical blur filter with the option to downsample at the same time
lsg::CPreProcParses a single expression related to #if and #elif
lsg::CPreProcContainerStores all of the data parsed during the parsing of an expression for use with the preprocessor
yy::CPreProcParserA Bison CPreProcParser
lsp::CQuadTreeNodeA node in a quad-tree
lsp::CQuadTreeObjectAn object that can be fit into a quad-tree must inherit from this
lsm::CQuaternionA quaternion
lsm::CRandRandom-number generator
lsi::CRawImplementation of operations for raw encoding (RAW)
lsm::CRay3Base< _tType, _tVec3Type >A 3D ray stored as 1 point and a normalized direction
lsm::CRect2
lsg::CRenderQueueBaseThe base class for render queues
lsg::CRenderQueueClientObjects that send render queue items to render queues must inherit from this class
lsg::CRenderTargetBaseA render target, different from a texture that is a render target in that this implementation is more like a back-buffer, not to be used as a texture on a model or sprite
lsg::CRenderTargetInterfaceThe base interface for all render targets
lsg::CRenderTargetManagerBaseBase for the class that manages render targets
lsi::CResamplerA resampler capable of resizing images up or down using various filters
lstl::CResourceManCrtp
lse::CSceneManagerA standard scene manager
lsstd::CSearchStandard search-and-sort routines
lstl::CSetBaseProvides a default allocator shared among all instances of CMap classes
lsg::CShaderA shader for the graphics engine
lsg::CShaderBaseThe base class for shaders
lsg::CShaderLanguageParserManages all information related to a parsed shader file
lsg::CShaderLexerDefines the lexer base class by #define'ing yyFlexLexer before including LSGShaderLexBase.h
yy::CShaderParserA Bison CShaderParser
lsg::CShaderParserWrapperWrapper for the Bison generated syntax parser of the engine script language
lsg::CShaderScopeA single scope within a stack of scopes
lsg::CShaderScopeStackA stack of scopes containing variables, functions, and structures declared in shaders
lsg::CShaderTranslationProcessorBaseProvides a set of base callbacks that other platform-specific classes can use to process the syntax tree differently
lsd::CSharedModelProvides the shared model data that model instances use
lstl::CSharedPtr< _tType >A standard shared pointer
lstl::CSingleLinkedList< _tType >A template providing linked-list functionality
lsa::CSmallAllocatorProvide a more efficient way of handling allocations of small sizes
lsp::CSolidLeafBspBase
lss::CSoundBufferShared raw sound data
lss::CSoundBufferExExtending the sound buffer with the ability to load files
lss::CSoundLib
lss::CSoundListenerThe listener hears all the sounds in the world
lss::CSoundSourceBase functionality for sound sources
lsm::CSphere
lsg::CSpriteA standard 2D sprite class
lsa::CStackAllocatorStack allocators allocate from the top of a stack and from no where else
lsg::CStandardTextureA standard texture
lse::CStateA state in the game
lse::CStateFactory
lse::CStateMachine
lss::CStaticSoundSource3d
lsstd::CStdStandard CRT-type functions
lsa::CStdAllocatorHeap
lss::CStreamingSoundSourceA source used with streaming audio data
lstl::CStringBase< _tDerived, _tDataType, _uAllocSize >
lstl::CStringListBase< _tStringType >An array of strings with some useful additions.
lsg::CStripAdjacencyCreates adjacency information for the preparation of the conversion from a triangle list to a triangle strip
lstl::CSVector16< _tType, _uAllocSize >
lstl::CSVector32< _tType, _uAllocSize >
lstl::CSVector8< _tType, _uAllocSize >
lstl::CSVectorCrtp< _tDerivedType, _tType, _tDataType, _uAllocSize >A basic vector
lstl::CSVectorPoD< _tType, _tDataType, _uAllocSize >
lsi::CT1Implementation of the tier-1 coding (coding of code-block coefficients) (T1)
lsi::CTcdImplementation of a tile coder/decoder (TCD)
lst::CTerrainLibThe main include file for the terrain library
lsg::CTextureBaseThe base class for textures
lsg::CTextureManagerA texture manager
lsi::CTgaLoading a TGA file
lsi::CTgtImplementation of a tag-tree coder (TGT)
lsh::CThreadLibCross-platform threading
lsstd::CTimeHigh-resolution time class
lsm::CTriangle3
lsm::CTriangle3I
lsg::CTriangleStripperCreates a single one-sided triangle strip
lstl::CVector< _tType, _tDataType, _uAllocSize >A vector class that works on all types that follow the rule of 3
lsm::CVector2A standard 2D vector of type LSREAL
lsm::CVector2Base< _tType, _tInher >A template for any type of 2D vector
lsm::CVector3A standard 2D vector of type LSREAL
lsm::CVector3Base< _tType, _tInher >A template for any type of 3D vector
lsm::CVector4Base< _tType, _tVec3 >A template for any type of 4D vector
lstl::CVectorBase
lstl::CVectorPoD< _tType, _tDataType, _uAllocSize >Adds the ability to supply a specific allocator to a simple vector
lsg::CVertexBufferA vertex buffer
lsg::CVertexBufferBaseThe base of vertex buffers
lss::CVorbisBitrateBitrate tracking and management
lss::CVorbisCodeBookBasic shared codebook operations
lss::CVorbisCodecThe vorbis codec
lss::CVorbisConstantsA few helper functions
lss::CVorbisEnvelopeVorbis PCM data envelope analysis and manipulation
lss::CVorbisFileConvenience library for opening/seeking/decoding
lss::CVorbisFloor0Floor backend 0 implementation
lss::CVorbisFloor1Floor backend 1 implementation
lss::CVorbisHighLevelHigh-level Vorbis structures
lss::CVorbisLpcLPC low level routines
lss::CVorbisLspLSP (also called LSF) conversion routines
lss::CVorbisMapping0Channel mapping 0 implementation
lss::CVorbisMaskingMasking curve data for psychoacoustics
lss::CVorbisMdctModified discrete cosine transform prototypes
lss::CVorbisMiscMiscellaneous prototypes
lss::CVorbisOsFunctions/types that change per compiler/operating system
lss::CVorbisPsyRandom psychoacoustics (not including pre-echo)
lss::CVorbisRegistryRegistry for time, floor, res backends and channel mappings
lss::CVorbisRes0Residue backend 0, 1, and 2 implementation
lss::CVorbisSmallFtFast Fourier transform
lss::CVorbisStructsVarious structures from the Vorbis library that can't be placed anywhere else
lss::CWaveLoader
lss::CWaveStreamingSoundSourceStreamerA way to stream audio data from .wav files
lstl::CWStringA standard string class with an optional allocator
lsc::CZLibA primitive and light-weight implementation of a zlib inflation routine
lss::CVorbisSmallFt::drft_lookup
lsi::dwt_local
lss::CVorbisEnvelope::envelope_band
lss::CVorbisEnvelope::envelope_filter_state
lss::CVorbisEnvelope::envelope_lookup
FlexLexer
lss::CVorbisHighLevel::highlevel_byblocktype
lss::CVorbisHighLevel::highlevel_encode_setup
lsstd::IStreamThe base interface for all streams
lss::IStreamingSoundSourceStreamerAn interface for the retrieval of sound data for use by the CStreamingSoundSource class
yy::locationAbstract a location
lsa::CStdAllocatorHeap::LSA_ALLOCATIONHEADER
lsa::CStdAllocatorHeap::LSA_FREEHEADER
lsa::CSmallAllocator::LSA_SMALL_ALLOC_BLOCKSET
lsa::CStackAllocator::LSA_STACK
lsc::CZLib::LSC_HUFFMAN
lsd::CMaterial::LSD_COLOR
lsd::CIntermediateSharedMesh::LSD_FACE
lsd::CIntermediateDrawableMeshInstance::LSD_INTERM_MAT_LIST
lsd::CIntermediateSharedMesh::LSD_MATERIAL_ARRAY
lsd::CSharedModel::LSD_MODEL_IMAGE
lsd::CIntermediateDrawableMeshInstance::LSD_RENDER_LAYER
lsd::CIntermediateDrawableMeshInstance::LSD_RENDER_PART
lsd::CIntermediateDrawableMeshInstance::LSD_RENDER_TYPE_DATA
lsd::CModelShaderManager::LSD_SHADER_FLAGS
lst::LSD_TERRAIN_INSTANCE
lsd::CIntermediateSharedMesh::LSD_UV_LAYER
lsd::CIntermediateSharedMesh::LSD_VERTEX
lss::LSE_CORE_SFX_DATA
lse::CEngine::LSE_ENGINE_INIT
lse::CEngine::LSE_ENGINE_SECONDARY_INIT
lse::CKeyboardBuffer::LSE_KEY_EVENT
lse::CKeyboard::LSE_KEY_INFO
lse::CMouse::LSE_MOUSE_MOVE_POS
lss::CWaveLoader::LSE_WAVE_FILE_CHUNK_HEADER
lss::CWaveLoader::LSE_WAVE_FILE_FMT_DATA
lss::CWaveLoader::LSE_WAVE_FILE_HEADER
lss::CWaveLoader::LSE_WAVE_FILE_INFO
lss::CVorbisStructs::lsfit_acc
lss::CVorbisFloor1::lsfit_acc
lsg::CStripAdjacency::LSG_ADJ_EDGE
lsg::CStripAdjacency::LSG_ADJ_TRI
lsg::LSG_ANIM_CELL
lsg::CShaderTranslationProcessorBase::LSG_ATTRIBUTE
lsg::CDirectX11CBuffer::LSG_CBUFFER_UNIFORM
lsg::CSprite::LSG_CELL
lsg::CDirectX11CompiledShader::LSG_CONSTANT_MAP
lsg::CDirectX11CompiledShader::LSG_CS_CBUFFER
lsg::CShaderBase::LSG_DEFINE
lsg::CDirectX11RenderTargetManager::LSG_DIMENSIONS
lsg::CDirectX11VertexBuffer::LSG_DIRECTX11_LAST_VERT_DECLS
lsg::CDirectX11VertexBuffer::LSG_DIRECTX11_PREFINED_VERT_ATT
lsg::CDirectX9::LSG_DIRECTX9_INIT
lsg::CDirectX11Shader::LSG_DX11_SHADER_HANDLE
lsg::CShaderLanguageParser::LSG_ENGINE_MACRO
lsg::CShader::LSG_ENGINE_UNIFORMS
lsg::CShader::LSG_FOG
lsg::CShaderScope::LSG_FUNCTION
lsg::CShaderLanguageParser::LSG_IDENTIFIER
lsg::CShaderBase::LSG_INCLUDES
lsg::CFndBase::LSG_LIGHT
lsg::CShader::LSG_LIGHT_FULLDATA
lsg::CFndBase::LSG_METRICS
lsg::CShaderTranslationProcessorBase::LSG_NODE_CALLBACK
lsg::YYSTYPE::LSG_NODE_DATA
lsg::LSG_PREPROC_SYNTAX_NODES::LSG_NODE_DATA
lsg::CShaderTranslationProcessorBase::LSG_NODE_TYPE
lsg::YYSTYPE::LSG_NODE_DATA::LSG_NODE_UNION
lsg::LSG_PREPROC_SYNTAX_NODES::LSG_NODE_DATA::LSG_NODE_UNION
lsg::LSG_PREPROC_SYNTAX_NODES::LSG_NODE_DATA::LSG_NODE_UNION_EX
lsg::YYSTYPE::LSG_NODE_DATA::LSG_NODE_UNION_EX
lsg::LSG_PREPROC_SYNTAX_NODES::LSG_NODE_DATA::LSG_NODE_UNION_OP
lsg::YYSTYPE::LSG_NODE_DATA::LSG_NODE_UNION_OP
lsg::CShaderBase::LSG_PREPROC_DEFINE
lsg::CPreProc::LSG_PREPROC_DEFINE
lsg::LSG_PREPROC_SYNTAX_NODES
lsg::CRenderQueueBase::LSG_RENDER_QUEUE_ENTRY
lsg::CDirectX11RenderQueue::LSG_RENDER_QUEUE_ENTRY_EX
lsg::LSG_RENDER_QUEUE_ITEMInformation needed by the render queue for sorting
lsg::CShaderLanguageParser::LSG_SCALAR
lsg::CShaderTranslationProcessorBase::LSG_STACK_OBJ
lsg::CShaderScope::LSG_STRUCT
lsg::CShaderLanguageParser::LSG_STRUCT
lsg::CShaderLanguageParser::LSG_STRUCT_DECLARATOR
lsg::CShaderLanguageParser::LSG_STRUCT_MEMBER
lsg::LSG_TEX_PARMS
lsg::CTextureManager::LSG_TEXTURE_DATA
lsg::CTextureManager::LSG_TEXTURE_DATA_COMBINED
lsg::CShaderScope::LSG_TYPE_AND_INDEX
lsg::CShaderScopeStack::LSG_TYPE_INDEX_AND_INDEX
lsg::CShaderTranslationProcessorBase::LSG_UNIFORM
lsg::CShaderTranslationProcessorBase::LSG_UNIFORM_SEMANTIC
lsg::LSG_UNIQUE_VB_ELEMENT
lsg::CShaderScope::LSG_VARIABLE
lsg::LSG_VB_CONTENTS
lsi::LSI_BITMAPCOLORMASK
lsi::LSI_BITMAPFILEHEADER
lsi::LSI_BITMAPINFOHEADER
lsi::LSI_BITMAPPALETTE
lsi::CImage::LSI_BLOCK
lsi::LSI_BITMAPPALETTE::LSI_BM_COLOR
lsi::CImage::LSI_SORTED_PIXEL::LSI_COL
lsi::CImage::LSI_BLOCK::LSI_COLOR
lsi::CResampler::LSI_CONTRIB
lsi::CResampler::LSI_CONTRIB_BOUNDS
lsi::CResampler::LSI_CONTRIB_EX
lsi::CResampler::LSI_CONTRIB_LIST
lsi::CDds::LSI_DDS_HEADER
lsi::CDds::LSI_DDS_PIXELFORMAT
lsi::LSI_DIR_ENTRY
lsi::CImage::LSI_DXT_THREAD_DATA
lsi::LSI_ENTRIES
lsi::CResampler::LSI_FILTER
lsi::CGif::LSI_GIFCOLOR
lsi::CGif::LSI_GIFGRAPHICCONTROL
lsi::CGif::LSI_GIFHEADER
lsi::CGif::LSI_GIFIMGDESCRIPTOR
lsi::CLzwDictionary::LSI_LZW_DICT_ENTRY_DECOMPRESS
lsi::CPng::LSI_PNG_CHUNK
lsi::CPng::LSI_PNG_FINAL
lsi::CResampler::LSI_SCANLINE
lsi::CImage::LSI_SORTED_PIXEL
lsi::CTga::LSI_TGAFOOTER
lsi::CTga::LSI_TGAHEADER
lsm::CMathLib::LSM_FLINT
lsm::CFloat16::LSM_FLOAT_INT
lsc::CLzwEncodingDict::LSN_LZW_DICT_ENTRY
lsc::CLzwDecodingDict::LSN_LZW_DICT_ENTRY
lsp::CSolidLeafBspBase::LSP_NODE
lsp::CSolidLeafBspBase::LSP_STACK
lss::CSoundLib::LSS_CHANNEL_ARRANGEMENT
lss::CVorbisFile::LSS_OV_CALLBACKS
lss::CVorbisFile::LSS_OV_FILE
lss::LSS_SOUND_SOURCE_LOAD_PARMS
lss::CStreamingSoundSource::LSS_STREAMING_BUFFER
lstl::CStringBase< _tDerived, _tDataType, _uAllocSize >::LSSTD_RANGE
lstl::CSharedPtr< _tType >::LSSTL_CONTAINER
lstl::CSingleLinkedList< _tType >::LSTL_LINKED_LIST_NODE
lstl::CMap::LSTL_PAIR
lstl::CMultiMap::LSTL_PAIR
lss::CVorbisMdct::mdct_lookup
lss::ogg_packet
lss::ogg_page
lss::ogg_stream_state
lss::ogg_sync_state
lss::oggpack_buffer
lsi::CBio::opj_bio_t
lsi::CJpegCommonStructs::opj_cinfo
lsi::CJpegCommonStructs::opj_codestream_info
lsi::CJpegCommonStructs::opj_common_struct
lsi::CJ2k::opj_cp
lsi::CJpegCommonStructs::opj_cparameters
lsi::CJ2k::opj_dec_mstabent_t
lsi::CJpegCommonStructs::opj_dinfo
lsi::CJpegCommonStructs::opj_dparameters
lsi::CJpegCommonStructs::opj_event_mgr
lsi::CJpegImage::opj_image
lsi::CJpegImage::opj_image_comp
lsi::CJpegImage::opj_image_comptparm
lsi::CJ2k::opj_j2k
lsi::CJp2::opj_jp2
lsi::CJp2::opj_jp2_box
lsi::CJp2::opj_jp2_cdef
lsi::CJp2::opj_jp2_cdef_info_t
lsi::CJp2::opj_jp2_cmap_comp
lsi::CJp2::opj_jp2_color
lsi::CJp2::opj_jp2_comps
lsi::CJp2::opj_jp2_pclr
lsi::CJpt::opj_jpt_msg_header_t
lsi::CJpegCommonStructs::opj_marker_info_t
lsi::CMqc::opj_mqc
lsi::CMqc::opj_mqc_state_t
lsi::CJpegCommonStructs::opj_packet_info
lsi::CPi::opj_pi_comp
lsi::CPi::opj_pi_iterator
lsi::CPi::opj_pi_resolution
lsi::CJpegCommonStructs::opj_poc
lsi::CRaw::opj_raw
lsi::CJ2k::opj_stepsize
lsi::CT1::opj_t1
lsi::CJ2k::opj_tccp
lsi::CTcd::opj_tcd_band
lsi::CTcd::opj_tcd_cblk_dec
lsi::CTcd::opj_tcd_cblk_enc
lsi::CTcd::opj_tcd_image
lsi::CTcd::opj_tcd_layer
lsi::CTcd::opj_tcd_pass
lsi::CTcd::opj_tcd_precinct
lsi::CTcd::opj_tcd_resolution
lsi::CTcd::opj_tcd_seg
lsi::CTcd::opj_tcd_t
lsi::CTcd::opj_tcd_tile
lsi::CTcd::opj_tcd_tilecomp
lsi::CJ2k::opj_tcp
lsi::CTgt::opj_tgt_node_t
lsi::CTgt::opj_tgt_tree_t
lsi::CJpegCommonStructs::opj_tile_info
lsi::CJpegCommonStructs::opj_tp_info
yy::parserA Bison parser
yy::positionAbstract a position
lss::private_state
yy::slice< T, S >Present a slice of the top of a stack
yy::stack< T, S >
lss::CVorbisCodeBook::static_codebook
yy::CPreProcParser::tokenTokens
yy::parser::tokenTokens
yy::CShaderParser::tokenTokens
lsi::v4
lsi::v4dwt_local
lss::CVorbisCodec::vorbis_block
lss::CVorbisCodec::vorbis_comment
lss::CVorbisCodec::vorbis_dsp_state
lss::vorbis_func_mapping
lss::vorbis_func_residue
lss::CVorbisCodec::vorbis_info
lss::vorbis_info_floor0
lss::vorbis_info_floor1
lss::CVorbisStructs::vorbis_info_mapping0
lss::CVorbisStructs::vorbis_info_mode
lss::CVorbisPsy::vorbis_info_psy
lss::CVorbisPsy::vorbis_info_psy_global
lss::vorbis_info_residue0
lss::CVorbisFloor0::vorbis_look_floor0
lss::vorbis_look_floor1
lss::CVorbisPsy::vorbis_look_psy
lss::CVorbisPsy::vorbis_look_psy_global
lss::CVorbisRes0::vorbis_look_residue0
yyFlexLexer
lsg::YYSTYPE
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