"L. Spiro Engine"

F:/My Projects/LSEngine/Modules/LSEngine/Src/Scene/LSE2dSceneManager.h

00001 
00018 #ifndef __LSE_2DSCENEMANAGER_H__
00019 #define __LSE_2DSCENEMANAGER_H__
00020 
00021 #include "../LSEEngine.h"
00022 #include "../2dObjects/LSE2dObject.h"
00023 #include "../Camera/LSECamera.h"
00024 #include "SpatialPartitions/LSPQuadTree.h"
00025 #include "Vector/LSTLVector.h"
00026 
00027 namespace lse {
00028 
00037         class C2dSceneManager {
00038         public :
00039                 // == Various constructors.
00040                 LSE_CALLCTOR                                                    C2dSceneManager();
00041                 LSE_CALLCTOR                                                    ~C2dSceneManager();
00042 
00043 
00044                 // == Functions.
00051                 LSBOOL LSE_CALL                                                 Create2dWorld( LSREAL _fSize );
00052 
00056                 LSVOID LSE_CALL                                                 Reset();
00057 
00064                 C2dObjectPtr LSE_CALL                                   Create2dObject();
00065 
00071                 LSVOID LSE_CALL                                                 Tick( LSUINT64 _ui64Time );
00072 
00076                 LSVOID LSE_CALL                                                 Draw();
00077 
00084                 LSVOID LSE_CALL                                                 SetCamPos( LSREAL _fX, LSREAL _fY );
00085 
00086 
00087         protected :
00088                 // == Members.
00092                 CVector<CActorPtr, LSUINT32>                    m_vActors;
00093 
00097                 CCamera                                                                 m_cCam;
00098 
00102                 CQuadTree                                                               m_qtTree;
00103 
00107                 CVector<CQuadTreeObject *, LSUINT32>                            m_vDrawnObjects;
00108         };
00109 
00110 
00111         // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
00112         // DEFINITIONS
00113         // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
00114         
00115 
00116 }       // namespace lse
00117 
00118 #endif  // __LSE_2DSCENEMANAGER_H__
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