"L. Spiro Engine"

F:/My Projects/LSEngine/Modules/LSEngine/Src/iOS/LSEEaGlEsView.h

00001 
00016 #ifndef __LSE_EAGLESVIEW_H__
00017 #define __LSE_EAGLESVIEW_H__
00018 
00019 #include "../LSEEngine.h"
00020 #include "../Game/LSEGame.h"
00021 
00022 #ifdef LSE_IPHONE
00023 #import <GLKit/GLKit.h>
00024 
00025 
00026 @interface CEaGlEsView : GLKView <UIAccelerometerDelegate> {
00027         lse::CGame *                                                            m_pgGame;
00028 }
00029 
00030 @property (readonly, nonatomic) lse::CGame *    game;
00031 
00032 // == Functions.
00038 - (void)setGame:(lse::CGame *)_pgGame;
00039 
00040 @end
00041 
00042 #endif  // #ifdef LSE_IPHONE
00043 
00044 #endif  // #ifndef __LSE_EAGLESVIEW_H__
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator