"L. Spiro Engine"
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00001 00016 #ifndef __LSE_EAGLESVIEW_H__ 00017 #define __LSE_EAGLESVIEW_H__ 00018 00019 #include "../LSEEngine.h" 00020 #include "../Game/LSEGame.h" 00021 00022 #ifdef LSE_IPHONE 00023 #import <GLKit/GLKit.h> 00024 00025 00026 @interface CEaGlEsView : GLKView <UIAccelerometerDelegate> { 00027 lse::CGame * m_pgGame; 00028 } 00029 00030 @property (readonly, nonatomic) lse::CGame * game; 00031 00032 // == Functions. 00038 - (void)setGame:(lse::CGame *)_pgGame; 00039 00040 @end 00041 00042 #endif // #ifdef LSE_IPHONE 00043 00044 #endif // #ifndef __LSE_EAGLESVIEW_H__