"L. Spiro Engine"
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00001 00016 #ifndef __LSE_EAGLVIEWCONTROLLER_H__ 00017 #define __LSE_EAGLVIEWCONTROLLER_H__ 00018 00019 #include "../LSEEngine.h" 00020 #include "../Game/LSEGame.h" 00021 00022 #ifdef LSE_IPHONE 00023 #import <GLKit/GLKit.h> 00024 00025 @interface CEaGlViewController : GLKViewController { 00026 lse::CGame * m_pgGame; 00027 } 00028 00029 @property (strong, nonatomic) EAGLContext * context; 00030 @property (readonly, nonatomic) lse::CGame * game; 00031 00032 // == Functions. 00038 - (void)setGame:(lse::CGame *)_pgGame; 00039 00040 00041 @end 00042 00043 #endif // #ifdef LSE_IPHONE 00044 00045 #endif // #ifndef __LSE_EAGLVIEWCONTROLLER_H__