"L. Spiro Engine"

F:/My Projects/LSEngine/Modules/LSEngine/Src/iOS/LSEEaGlViewController.h

00001 
00016 #ifndef __LSE_EAGLVIEWCONTROLLER_H__
00017 #define __LSE_EAGLVIEWCONTROLLER_H__
00018 
00019 #include "../LSEEngine.h"
00020 #include "../Game/LSEGame.h"
00021 
00022 #ifdef LSE_IPHONE
00023 #import <GLKit/GLKit.h>
00024 
00025 @interface CEaGlViewController : GLKViewController {
00026         lse::CGame *                                                            m_pgGame;
00027 }
00028 
00029 @property (strong, nonatomic) EAGLContext *             context;
00030 @property (readonly, nonatomic) lse::CGame *    game;
00031 
00032 // == Functions.
00038 - (void)setGame:(lse::CGame *)_pgGame;
00039 
00040 
00041 @end
00042 
00043 #endif  // #ifdef LSE_IPHONE
00044 
00045 #endif  // #ifndef __LSE_EAGLVIEWCONTROLLER_H__
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