"L. Spiro Engine"

F:/My Projects/LSEngine/Modules/LSGraphicsLib/Src/DirectXShaders/LSGDirectX9ShaderManager.h

00001 
00018 #ifndef __LSG_DIRECTX9SHADERMANAGER_H__
00019 #define __LSG_DIRECTX9SHADERMANAGER_H__
00020 
00021 #include "../LSGGraphicsLib.h"
00022 #include "../Fnd/LSGFnd.h"
00023 #include "../ShaderLanguage/LSGShader.h"
00024 
00025 #if defined( LSG_DX9 )
00026 
00027 namespace lsg {
00028 
00037         class CDirectX9ShaderManager {
00038         public :
00039                 // == Various constructors.
00040                 LSE_CALLCTOR                                                                            CDirectX9ShaderManager();
00041                 LSE_CALLCTOR                                                                            ~CDirectX9ShaderManager();
00042 
00043 
00051                 LSVOID LSE_CALL                                                                         SetShader( CShader * _psShader );
00052 
00058                 CShader * LSE_CALL                                                                      GetShader();
00059 
00063                 LSVOID LSE_CALL                                                                         PrepareForRender();
00064 
00065         protected :
00066                 // == Members.
00070                 CShader *                                                                                       m_psActiveShader;
00071 
00075                 CShader::LSG_LIGHT_FULLDATA                                                     m_lfdLightData;
00076         };
00077 
00078 }       // namespace lsg
00079 
00080 #endif  // #if defined( LSG_DX9 )
00081 
00082 #endif  // __LSG_DIRECTX9SHADERMANAGER_H__
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