"L. Spiro Engine"
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CState() (defined in lse::CState) | lse::CState | |
CStateMachine (defined in lse::CState) | lse::CState | [friend] |
Destroy(CGame *_pgGame, LSINT32 _ui32NextState) | lse::CState | [virtual] |
Draw(CGame *_pgGame) | lse::CState | [virtual] |
EventSound(CGame *_pgGame, CSoundSource *_pssSource, LSUINT32 _ui32EventType, CSoundManagerEx *_psmManager) | lse::CState | [virtual] |
EventTouch(const CVector2 &_vPos) | lse::CState | [virtual] |
GetHeapSize(CGame *_pgGame, LSINT32 _ui32State, LSUINTPTR _uptrUser) const | lse::CState | [virtual] |
GetTimeMan() const | lse::CState | |
Init(CGame *_pgGame, LSINT32 _ui32State, LSINT32 _ui32PrevState, LSUINTPTR _uptrUser) | lse::CState | [virtual] |
Interruptable() const | lse::CState | [virtual] |
m_psaAllocator | lse::CState | [protected] |
m_tLocalTime | lse::CState | [protected] |
m_tRenderTime | lse::CState | [protected] |
m_ui32StateId | lse::CState | [protected] |
Tick(CGame *_pgGame) | lse::CState | [virtual] |
~CState() (defined in lse::CState) | lse::CState | [virtual] |