"L. Spiro Engine"
|
CCompiledShaderBase() (defined in lsg::CCompiledShaderBase) | lsg::CCompiledShaderBase | |
Compile(const CString &_sShaderText, CShaderLanguageParser::LSG_SHADER_TYPES _stShaderType, CString &_sError)=0 | lsg::CCompiledShaderBase | [pure virtual] |
CShader (defined in lsg::CCompiledShaderBase) | lsg::CCompiledShaderBase | [friend] |
DecRef() | lsg::CCompiledShaderBase | |
GetId() const | lsg::CCompiledShaderBase | |
GetRef() const | lsg::CCompiledShaderBase | |
GetType() const | lsg::CCompiledShaderBase | |
IncRef() | lsg::CCompiledShaderBase | |
m_stType | lsg::CCompiledShaderBase | [protected] |
m_ui32Id | lsg::CCompiledShaderBase | [protected] |
m_ui32IdCounter | lsg::CCompiledShaderBase | [protected, static] |
m_ui32Ref | lsg::CCompiledShaderBase | [protected] |
Reset() | lsg::CCompiledShaderBase | [virtual] |
~CCompiledShaderBase() (defined in lsg::CCompiledShaderBase) | lsg::CCompiledShaderBase | [virtual] |