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"L. Spiro Engine"
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| CCompiledShaderBase() (defined in lsg::CCompiledShaderBase) | lsg::CCompiledShaderBase | |
| Compile(const CString &_sShaderText, CShaderLanguageParser::LSG_SHADER_TYPES _stShaderType, CString &_sError)=0 | lsg::CCompiledShaderBase | [pure virtual] |
| CShader (defined in lsg::CCompiledShaderBase) | lsg::CCompiledShaderBase | [friend] |
| DecRef() | lsg::CCompiledShaderBase | |
| GetId() const | lsg::CCompiledShaderBase | |
| GetRef() const | lsg::CCompiledShaderBase | |
| GetType() const | lsg::CCompiledShaderBase | |
| IncRef() | lsg::CCompiledShaderBase | |
| m_stType | lsg::CCompiledShaderBase | [protected] |
| m_ui32Id | lsg::CCompiledShaderBase | [protected] |
| m_ui32IdCounter | lsg::CCompiledShaderBase | [protected, static] |
| m_ui32Ref | lsg::CCompiledShaderBase | [protected] |
| Reset() | lsg::CCompiledShaderBase | [virtual] |
| ~CCompiledShaderBase() (defined in lsg::CCompiledShaderBase) | lsg::CCompiledShaderBase | [virtual] |
1.7.3