"L. Spiro Engine"
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AddUniform(const CShaderTranslationProcessorBase::LSG_UNIFORM &_uUniform, LSUINT32 _ui32Offset) | lsg::CDirectX11CBuffer | |
CDirectX11CBuffer() (defined in lsg::CDirectX11CBuffer) | lsg::CDirectX11CBuffer | |
LPCLSG_CBUFFER_UNIFORM typedef (defined in lsg::CDirectX11CBuffer) | lsg::CDirectX11CBuffer | |
LPLSG_CBUFFER_UNIFORM typedef | lsg::CDirectX11CBuffer | |
m_vUniforms | lsg::CDirectX11CBuffer | [protected] |
Uniforms() const | lsg::CDirectX11CBuffer | |
~CDirectX11CBuffer() (defined in lsg::CDirectX11CBuffer) | lsg::CDirectX11CBuffer |