, including all inherited members.
CCompiledShaderBase() (defined in lsg::CCompiledShaderBase) | lsg::CCompiledShaderBase | |
CDirectX11CompiledShader() (defined in lsg::CDirectX11CompiledShader) | lsg::CDirectX11CompiledShader | |
Compile(const CString &_sShaderText, CShaderLanguageParser::LSG_SHADER_TYPES _stShaderType, CString &_sError)=0 | lsg::CCompiledShaderBase | [pure virtual] |
DecRef() | lsg::CCompiledShaderBase | |
GetBufferPointer() const | lsg::CDirectX11CompiledShader | |
GetBufferSize() const | lsg::CDirectX11CompiledShader | |
GetConstantByName(const LSCHAR *_pcName) | lsg::CDirectX11CompiledShader | |
GetId() const | lsg::CCompiledShaderBase | |
GetRef() const | lsg::CCompiledShaderBase | |
GetType() const | lsg::CCompiledShaderBase | |
IncRef() | lsg::CCompiledShaderBase | |
LPCLSG_CONSTANT_MAP typedef (defined in lsg::CDirectX11CompiledShader) | lsg::CDirectX11CompiledShader | [protected] |
LPCLSG_CS_CBUFFER typedef (defined in lsg::CDirectX11CompiledShader) | lsg::CDirectX11CompiledShader | [protected] |
LPLSG_CONSTANT_MAP typedef | lsg::CDirectX11CompiledShader | [protected] |
LPLSG_CS_CBUFFER typedef | lsg::CDirectX11CompiledShader | [protected] |
m_pbShader | lsg::CDirectX11CompiledShader | [protected] |
m_stType | lsg::CCompiledShaderBase | [protected] |
m_ui32Id | lsg::CCompiledShaderBase | [protected] |
m_ui32IdCounter | lsg::CCompiledShaderBase | [protected, static] |
m_ui32Ref | lsg::CCompiledShaderBase | [protected] |
m_ulUniforms | lsg::CDirectX11CompiledShader | [protected] |
m_vConstantBuffers | lsg::CDirectX11CompiledShader | [protected] |
m_vConstantMap | lsg::CDirectX11CompiledShader | [protected] |
m_vConstBufferRawData | lsg::CDirectX11CompiledShader | [protected] |
m_vTempBuffer | lsg::CDirectX11CompiledShader | [protected] |
Reset() | lsg::CDirectX11CompiledShader | [virtual] |
SetBool(CShaderBase::LSG_HANDLE _hHandle, LSBOOL _bValue) | lsg::CDirectX11CompiledShader | |
SetBoolArray(CShaderBase::LSG_HANDLE _hHandle, const LSBOOL *_pbValues, LSUINT32 _ui32Total) | lsg::CDirectX11CompiledShader | |
SetFloat(CShaderBase::LSG_HANDLE _hHandle, LSFLOAT _fValue) | lsg::CDirectX11CompiledShader | |
SetFloatArray(CShaderBase::LSG_HANDLE _hHandle, const LSFLOAT *_pfValues, LSUINT32 _ui32Total) | lsg::CDirectX11CompiledShader | |
SetInt(CShaderBase::LSG_HANDLE _hHandle, LSINT32 _iValue) | lsg::CDirectX11CompiledShader | |
SetIntArray(CShaderBase::LSG_HANDLE _hHandle, const LSINT32 *_piValues, LSUINT32 _ui32Total) | lsg::CDirectX11CompiledShader | |
SetMatrix2x2(CShaderBase::LSG_HANDLE _hHandle, const CMatrix2x2 &_mValue) | lsg::CDirectX11CompiledShader | |
SetMatrix3x3(CShaderBase::LSG_HANDLE _hHandle, const CMatrix3x3 &_mValue) | lsg::CDirectX11CompiledShader | |
SetMatrix4x4(CShaderBase::LSG_HANDLE _hHandle, const CMatrix4x4 &_mValue) | lsg::CDirectX11CompiledShader | |
SetMatrix4x4Array(CShaderBase::LSG_HANDLE _hHandle, const CMatrix4x4 *_pmValues, LSUINT32 _ui32Total) | lsg::CDirectX11CompiledShader | |
SetUniforms(const CShaderTranslationProcessorBase::LSG_UNIFORM_LIST &_ulUniforms) | lsg::CDirectX11CompiledShader | |
SetVector2(CShaderBase::LSG_HANDLE _hHandle, const CVector2 &_vValue) | lsg::CDirectX11CompiledShader | |
SetVector2Array(CShaderBase::LSG_HANDLE _hHandle, const CVector2 *_pvValues, LSUINT32 _ui32Total) | lsg::CDirectX11CompiledShader | |
SetVector3(CShaderBase::LSG_HANDLE _hHandle, const CVector3 &_vValue) | lsg::CDirectX11CompiledShader | |
SetVector3Array(CShaderBase::LSG_HANDLE _hHandle, const CVector3 *_pvValues, LSUINT32 _ui32Total) | lsg::CDirectX11CompiledShader | |
SetVector4(CShaderBase::LSG_HANDLE _hHandle, const CVector4 &_vValue) | lsg::CDirectX11CompiledShader | |
SetVector4Array(CShaderBase::LSG_HANDLE _hHandle, const CVector4 *_pvValues, LSUINT32 _ui32Total) | lsg::CDirectX11CompiledShader | |
~CCompiledShaderBase() (defined in lsg::CCompiledShaderBase) | lsg::CCompiledShaderBase | [virtual] |
~CDirectX11CompiledShader() (defined in lsg::CDirectX11CompiledShader) | lsg::CDirectX11CompiledShader | |