"L. Spiro Engine"
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CreateShader(const CString &_sShaderText, CShaderLanguageParser::LSG_SHADER_TYPES _stShaderType, CShaderTranslationProcessorBase::LSG_UNIFORM_LIST *_pulUniforms, CString &_sError) | lsg::CDirectX11CompiledShaderManager | [static] |
DeleteShader(CCompiledShaderBase *_pogcsShader) | lsg::CDirectX11CompiledShaderManager | [static] |
DeleteUnreferencedShaders() | lsg::CDirectX11CompiledShaderManager | [static] |
m_bSharing | lsg::CDirectX11CompiledShaderManager | [protected, static] |
m_mShaders | lsg::CDirectX11CompiledShaderManager | [protected, static] |
SetSharing(LSBOOL _bVal) | lsg::CDirectX11CompiledShaderManager | [static] |