"L. Spiro Engine"
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CDirectX11ShaderManager() (defined in lsg::CDirectX11ShaderManager) | lsg::CDirectX11ShaderManager | |
GetShader() | lsg::CDirectX11ShaderManager | |
m_lfdLightData | lsg::CDirectX11ShaderManager | [protected] |
m_psActiveShader | lsg::CDirectX11ShaderManager | [protected] |
PrepareForRender() | lsg::CDirectX11ShaderManager | |
SetShader(CShader *_psShader) | lsg::CDirectX11ShaderManager | |
~CDirectX11ShaderManager() (defined in lsg::CDirectX11ShaderManager) | lsg::CDirectX11ShaderManager |