, including all inherited members.
| Activate() | lsg::CDirectX11VertexShader | [virtual] |
| CCompiledShaderBase() (defined in lsg::CCompiledShaderBase) | lsg::CCompiledShaderBase | |
| CDirectX11CompiledShader() (defined in lsg::CDirectX11CompiledShader) | lsg::CDirectX11CompiledShader | |
| CDirectX11CompiledShaderManager (defined in lsg::CDirectX11VertexShader) | lsg::CDirectX11VertexShader | [friend] |
| CDirectX11VertexShader() (defined in lsg::CDirectX11VertexShader) | lsg::CDirectX11VertexShader | |
| Compile(const CString &_sShaderText, CShaderLanguageParser::LSG_SHADER_TYPES _stShaderType, CString &_sError) | lsg::CDirectX11VertexShader | [protected, virtual] |
| DecRef() | lsg::CCompiledShaderBase | |
| GetBufferPointer() const | lsg::CDirectX11CompiledShader | |
| GetBufferSize() const | lsg::CDirectX11CompiledShader | |
| GetConstantByName(const LSCHAR *_pcName) | lsg::CDirectX11CompiledShader | |
| GetId() const | lsg::CCompiledShaderBase | |
| GetRef() const | lsg::CCompiledShaderBase | |
| GetType() const | lsg::CCompiledShaderBase | |
| IncRef() | lsg::CCompiledShaderBase | |
| LPCLSG_CONSTANT_MAP typedef (defined in lsg::CDirectX11CompiledShader) | lsg::CDirectX11CompiledShader | [protected] |
| LPCLSG_CS_CBUFFER typedef (defined in lsg::CDirectX11CompiledShader) | lsg::CDirectX11CompiledShader | [protected] |
| LPLSG_CONSTANT_MAP typedef | lsg::CDirectX11CompiledShader | [protected] |
| LPLSG_CS_CBUFFER typedef | lsg::CDirectX11CompiledShader | [protected] |
| m_pbShader | lsg::CDirectX11CompiledShader | [protected] |
| m_pvsVertexShader | lsg::CDirectX11VertexShader | [protected] |
| m_stType | lsg::CCompiledShaderBase | [protected] |
| m_ui32Id | lsg::CCompiledShaderBase | [protected] |
| m_ui32IdCounter | lsg::CCompiledShaderBase | [protected, static] |
| m_ui32Ref | lsg::CCompiledShaderBase | [protected] |
| m_ulUniforms | lsg::CDirectX11CompiledShader | [protected] |
| m_vConstantBuffers | lsg::CDirectX11CompiledShader | [protected] |
| m_vConstantMap | lsg::CDirectX11CompiledShader | [protected] |
| m_vConstBufferRawData | lsg::CDirectX11CompiledShader | [protected] |
| m_vTempBuffer | lsg::CDirectX11CompiledShader | [protected] |
| PreRender() | lsg::CDirectX11VertexShader | [virtual] |
| Reset() | lsg::CDirectX11VertexShader | [virtual] |
| SetBool(CShaderBase::LSG_HANDLE _hHandle, LSBOOL _bValue) | lsg::CDirectX11CompiledShader | |
| SetBoolArray(CShaderBase::LSG_HANDLE _hHandle, const LSBOOL *_pbValues, LSUINT32 _ui32Total) | lsg::CDirectX11CompiledShader | |
| SetFloat(CShaderBase::LSG_HANDLE _hHandle, LSFLOAT _fValue) | lsg::CDirectX11CompiledShader | |
| SetFloatArray(CShaderBase::LSG_HANDLE _hHandle, const LSFLOAT *_pfValues, LSUINT32 _ui32Total) | lsg::CDirectX11CompiledShader | |
| SetInt(CShaderBase::LSG_HANDLE _hHandle, LSINT32 _iValue) | lsg::CDirectX11CompiledShader | |
| SetIntArray(CShaderBase::LSG_HANDLE _hHandle, const LSINT32 *_piValues, LSUINT32 _ui32Total) | lsg::CDirectX11CompiledShader | |
| SetMatrix2x2(CShaderBase::LSG_HANDLE _hHandle, const CMatrix2x2 &_mValue) | lsg::CDirectX11CompiledShader | |
| SetMatrix3x3(CShaderBase::LSG_HANDLE _hHandle, const CMatrix3x3 &_mValue) | lsg::CDirectX11CompiledShader | |
| SetMatrix4x4(CShaderBase::LSG_HANDLE _hHandle, const CMatrix4x4 &_mValue) | lsg::CDirectX11CompiledShader | |
| SetMatrix4x4Array(CShaderBase::LSG_HANDLE _hHandle, const CMatrix4x4 *_pmValues, LSUINT32 _ui32Total) | lsg::CDirectX11CompiledShader | |
| SetUniforms(const CShaderTranslationProcessorBase::LSG_UNIFORM_LIST &_ulUniforms) | lsg::CDirectX11CompiledShader | |
| SetVector2(CShaderBase::LSG_HANDLE _hHandle, const CVector2 &_vValue) | lsg::CDirectX11CompiledShader | |
| SetVector2Array(CShaderBase::LSG_HANDLE _hHandle, const CVector2 *_pvValues, LSUINT32 _ui32Total) | lsg::CDirectX11CompiledShader | |
| SetVector3(CShaderBase::LSG_HANDLE _hHandle, const CVector3 &_vValue) | lsg::CDirectX11CompiledShader | |
| SetVector3Array(CShaderBase::LSG_HANDLE _hHandle, const CVector3 *_pvValues, LSUINT32 _ui32Total) | lsg::CDirectX11CompiledShader | |
| SetVector4(CShaderBase::LSG_HANDLE _hHandle, const CVector4 &_vValue) | lsg::CDirectX11CompiledShader | |
| SetVector4Array(CShaderBase::LSG_HANDLE _hHandle, const CVector4 *_pvValues, LSUINT32 _ui32Total) | lsg::CDirectX11CompiledShader | |
| ~CCompiledShaderBase() (defined in lsg::CCompiledShaderBase) | lsg::CCompiledShaderBase | [virtual] |
| ~CDirectX11CompiledShader() (defined in lsg::CDirectX11CompiledShader) | lsg::CDirectX11CompiledShader | |
| ~CDirectX11VertexShader() (defined in lsg::CDirectX11VertexShader) | lsg::CDirectX11VertexShader | [virtual] |