"L. Spiro Engine"

lsg::CFnd Member List

This is the complete list of members for lsg::CFnd, including all inherited members.
AnyLightsActive()lsg::CFnd [static]
ApplyDefaultStates()lsg::CFnd [static]
ApplyLightsToCurrentShader()lsg::CFnd [protected, static]
AssertError()lsg::CFnd [static]
BeginRender()lsg::CFnd [static]
Clear(LSUINT32 _ui32Mask)lsg::CFnd [static]
ClearAll()lsg::CFnd [static]
ClearTriangles()lsg::CFnd [static]
DisableLight(LSUINT32 _ui32Slot)lsg::CFnd [static]
EndRender()lsg::CFnd [static]
GetBrightCutoff()lsg::CFnd [static]
GetCullMode()lsg::CFnd [static]
GetExposure()lsg::CFnd [static]
GetGaussian()lsg::CFnd [static]
GetHemisphereLighting()lsg::CFnd [static]
GetMakeDepthCopy()lsg::CFnd [static]
GetMakeNormalCopy()lsg::CFnd [static]
GetMetrics()lsg::CFnd [static]
GetPostProcVertBuf()lsg::CFnd [static]
GetProjMatrix()lsg::CFnd [static]
GetReverseCullMode(LSG_CULL_MODES _cmMode)lsg::CFnd [static]
GetScreenHeight()lsg::CFnd [static]
GetScreenWidth()lsg::CFnd [static]
GetShader()lsg::CFnd [static]
GetShadowMapActive()lsg::CFnd [static]
GetShadowMapMatrix()lsg::CFnd [static]
GetTimeSinceLastRender()lsg::CFnd [static]
GetTrianglesDrawn()lsg::CFnd [static]
GetViewMatrix()lsg::CFnd [static]
GetWorldMatrix()lsg::CFnd [static]
m_ui64TrianglesDrawnlsg::CFnd [protected, static]
NonPo2()lsg::CFnd [static]
OffsetOrtho(LSREAL _fLeft, LSREAL _fRight, LSREAL _fBottom, LSREAL _fTop, LSREAL _fNear, LSREAL _fFar)lsg::CFnd [static]
PostProcessor()lsg::CFnd [static]
PreparePostProcess(LSUINT32 _ui32Width, LSUINT32 _ui32Height)lsg::CFnd [static]
Present()lsg::CFnd [static]
Render(LSUINT32 _ui32TotalPrimitives, const CIndexBuffer *_pibIndexBuffer=NULL)lsg::CFnd [static]
RenderTargetMan()lsg::CFnd [static]
RestoreViewPort()lsg::CFnd [static]
SaveViewPort()lsg::CFnd [static]
SetAmbientMaterial(const CVector4 &_vColor)lsg::CFnd [static]
SetAnisotropy(LSREAL _fX, LSREAL _fY)lsg::CFnd [static]
SetBlendEnabled(LSBOOL _bVal)lsg::CFnd [static]
SetBlendFunc(LSG_BLEND_MODES _bmSrc, LSG_BLEND_MODES _bmDst)lsg::CFnd [static]
SetBrightCutoff(LSFLOAT _fVal)lsg::CFnd [static]
SetClearColor(LSREAL _fR, LSREAL _fG, LSREAL _fB, LSREAL _fA)lsg::CFnd [static]
SetClearDepth(LSREAL _fValue)lsg::CFnd [static]
SetCulling(LSBOOL _bVal)lsg::CFnd [static]
SetCullMode(LSG_CULL_MODES _cmMode)lsg::CFnd [static]
SetDepthFunc(LSG_DEPTH_TEST _dtFunc)lsg::CFnd [static]
SetDepthTest(LSBOOL _bVal)lsg::CFnd [static]
SetDepthWrite(LSBOOL _bVal)lsg::CFnd [static]
SetDiffuseMaterial(const CVector4 &_vColor)lsg::CFnd [static]
SetDirectionalLight(LSUINT32 _ui32Slot, const CVector3 &_vDir, const CVector3 &_vDiffuse=CVector3(LSM_ONE, LSM_ONE, LSM_ONE), const CVector3 &_vAmbient=CVector3(LSM_ZERO, LSM_ZERO, LSM_ZERO), const CVector3 &_vSpecular=CVector3(LSM_ONE, LSM_ONE, LSM_ONE))lsg::CFnd [static]
SetEmissiveMaterial(const CVector4 &_vColor)lsg::CFnd [static]
SetExposure(LSFLOAT _fVal)lsg::CFnd [static]
SetFillMode(LSG_FILL_MODES _fmMode)lsg::CFnd [static]
SetFlipVertical(LSBOOL _bVal)lsg::CFnd [static]
SetGaussian(LSFLOAT _fVal)lsg::CFnd [static]
SetHemisphereGroundColor(const CVector3 &_vColor)lsg::CFnd [static]
SetHemisphereLighting(LSBOOL _bVal)lsg::CFnd [static]
SetHemisphereSkyColor(const CVector3 &_vColor)lsg::CFnd [static]
SetMakeDepthCopy(LSBOOL _bVal)lsg::CFnd [static]
SetMakeNormalCopy(LSBOOL _bVal)lsg::CFnd [static]
SetMaterialPower(LSREAL _fPower)lsg::CFnd [static]
SetProjMatrix(const CMatrix4x4 &_mMat)lsg::CFnd [static]
SetReflectivity(LSREAL _fValue)lsg::CFnd [static]
SetRoughness(LSREAL _fValue)lsg::CFnd [static]
SetScreenSize(LSUINT32 _ui32Width, LSUINT32 _ui32Height)lsg::CFnd [static]
SetShader(CShader *_psShader)lsg::CFnd [static]
SetShadowMapActive(LSBOOL _bVal)lsg::CFnd [static]
SetShadowMapCasterSize(LSREAL _fSize)lsg::CFnd [static]
SetShadowMapMatrix(const CMatrix4x4 &_mMat)lsg::CFnd [static]
SetShadowMapUVDepthFactors(LSREAL _fU, LSREAL _fV, LSREAL _fDepth)lsg::CFnd [static]
SetSpecularMaterial(const CVector4 &_vColor)lsg::CFnd [static]
SetTimeSinceLastRender(LSFLOAT _fVal)lsg::CFnd [static]
SetViewMatrix(const CMatrix4x4 &_mMat)lsg::CFnd [static]
SetViewport(LSINT32 _i32X, LSINT32 _i32Y, LSINT32 _i32Width, LSINT32 _i32Height)lsg::CFnd [static]
SetWorldMatrix(const CMatrix4x4 &_mMat)lsg::CFnd [static]
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