, including all inherited members.
AnyLightsActive() | lsg::CFnd | [static] |
ApplyDefaultStates() | lsg::CFnd | [static] |
ApplyLightsToCurrentShader() | lsg::CFnd | [protected, static] |
AssertError() | lsg::CFnd | [static] |
BeginRender() | lsg::CFnd | [static] |
Clear(LSUINT32 _ui32Mask) | lsg::CFnd | [static] |
ClearAll() | lsg::CFnd | [static] |
ClearTriangles() | lsg::CFnd | [static] |
DisableLight(LSUINT32 _ui32Slot) | lsg::CFnd | [static] |
EndRender() | lsg::CFnd | [static] |
GetBrightCutoff() | lsg::CFnd | [static] |
GetCullMode() | lsg::CFnd | [static] |
GetExposure() | lsg::CFnd | [static] |
GetGaussian() | lsg::CFnd | [static] |
GetHemisphereLighting() | lsg::CFnd | [static] |
GetMakeDepthCopy() | lsg::CFnd | [static] |
GetMakeNormalCopy() | lsg::CFnd | [static] |
GetMetrics() | lsg::CFnd | [static] |
GetPostProcVertBuf() | lsg::CFnd | [static] |
GetProjMatrix() | lsg::CFnd | [static] |
GetReverseCullMode(LSG_CULL_MODES _cmMode) | lsg::CFnd | [static] |
GetScreenHeight() | lsg::CFnd | [static] |
GetScreenWidth() | lsg::CFnd | [static] |
GetShader() | lsg::CFnd | [static] |
GetShadowMapActive() | lsg::CFnd | [static] |
GetShadowMapMatrix() | lsg::CFnd | [static] |
GetTimeSinceLastRender() | lsg::CFnd | [static] |
GetTrianglesDrawn() | lsg::CFnd | [static] |
GetViewMatrix() | lsg::CFnd | [static] |
GetWorldMatrix() | lsg::CFnd | [static] |
m_ui64TrianglesDrawn | lsg::CFnd | [protected, static] |
NonPo2() | lsg::CFnd | [static] |
OffsetOrtho(LSREAL _fLeft, LSREAL _fRight, LSREAL _fBottom, LSREAL _fTop, LSREAL _fNear, LSREAL _fFar) | lsg::CFnd | [static] |
PostProcessor() | lsg::CFnd | [static] |
PreparePostProcess(LSUINT32 _ui32Width, LSUINT32 _ui32Height) | lsg::CFnd | [static] |
Present() | lsg::CFnd | [static] |
Render(LSUINT32 _ui32TotalPrimitives, const CIndexBuffer *_pibIndexBuffer=NULL) | lsg::CFnd | [static] |
RenderTargetMan() | lsg::CFnd | [static] |
RestoreViewPort() | lsg::CFnd | [static] |
SaveViewPort() | lsg::CFnd | [static] |
SetAmbientMaterial(const CVector4 &_vColor) | lsg::CFnd | [static] |
SetAnisotropy(LSREAL _fX, LSREAL _fY) | lsg::CFnd | [static] |
SetBlendEnabled(LSBOOL _bVal) | lsg::CFnd | [static] |
SetBlendFunc(LSG_BLEND_MODES _bmSrc, LSG_BLEND_MODES _bmDst) | lsg::CFnd | [static] |
SetBrightCutoff(LSFLOAT _fVal) | lsg::CFnd | [static] |
SetClearColor(LSREAL _fR, LSREAL _fG, LSREAL _fB, LSREAL _fA) | lsg::CFnd | [static] |
SetClearDepth(LSREAL _fValue) | lsg::CFnd | [static] |
SetCulling(LSBOOL _bVal) | lsg::CFnd | [static] |
SetCullMode(LSG_CULL_MODES _cmMode) | lsg::CFnd | [static] |
SetDepthFunc(LSG_DEPTH_TEST _dtFunc) | lsg::CFnd | [static] |
SetDepthTest(LSBOOL _bVal) | lsg::CFnd | [static] |
SetDepthWrite(LSBOOL _bVal) | lsg::CFnd | [static] |
SetDiffuseMaterial(const CVector4 &_vColor) | lsg::CFnd | [static] |
SetDirectionalLight(LSUINT32 _ui32Slot, const CVector3 &_vDir, const CVector3 &_vDiffuse=CVector3(LSM_ONE, LSM_ONE, LSM_ONE), const CVector3 &_vAmbient=CVector3(LSM_ZERO, LSM_ZERO, LSM_ZERO), const CVector3 &_vSpecular=CVector3(LSM_ONE, LSM_ONE, LSM_ONE)) | lsg::CFnd | [static] |
SetEmissiveMaterial(const CVector4 &_vColor) | lsg::CFnd | [static] |
SetExposure(LSFLOAT _fVal) | lsg::CFnd | [static] |
SetFillMode(LSG_FILL_MODES _fmMode) | lsg::CFnd | [static] |
SetFlipVertical(LSBOOL _bVal) | lsg::CFnd | [static] |
SetGaussian(LSFLOAT _fVal) | lsg::CFnd | [static] |
SetHemisphereGroundColor(const CVector3 &_vColor) | lsg::CFnd | [static] |
SetHemisphereLighting(LSBOOL _bVal) | lsg::CFnd | [static] |
SetHemisphereSkyColor(const CVector3 &_vColor) | lsg::CFnd | [static] |
SetMakeDepthCopy(LSBOOL _bVal) | lsg::CFnd | [static] |
SetMakeNormalCopy(LSBOOL _bVal) | lsg::CFnd | [static] |
SetMaterialPower(LSREAL _fPower) | lsg::CFnd | [static] |
SetProjMatrix(const CMatrix4x4 &_mMat) | lsg::CFnd | [static] |
SetReflectivity(LSREAL _fValue) | lsg::CFnd | [static] |
SetRoughness(LSREAL _fValue) | lsg::CFnd | [static] |
SetScreenSize(LSUINT32 _ui32Width, LSUINT32 _ui32Height) | lsg::CFnd | [static] |
SetShader(CShader *_psShader) | lsg::CFnd | [static] |
SetShadowMapActive(LSBOOL _bVal) | lsg::CFnd | [static] |
SetShadowMapCasterSize(LSREAL _fSize) | lsg::CFnd | [static] |
SetShadowMapMatrix(const CMatrix4x4 &_mMat) | lsg::CFnd | [static] |
SetShadowMapUVDepthFactors(LSREAL _fU, LSREAL _fV, LSREAL _fDepth) | lsg::CFnd | [static] |
SetSpecularMaterial(const CVector4 &_vColor) | lsg::CFnd | [static] |
SetTimeSinceLastRender(LSFLOAT _fVal) | lsg::CFnd | [static] |
SetViewMatrix(const CMatrix4x4 &_mMat) | lsg::CFnd | [static] |
SetViewport(LSINT32 _i32X, LSINT32 _i32Y, LSINT32 _i32Width, LSINT32 _i32Height) | lsg::CFnd | [static] |
SetWorldMatrix(const CMatrix4x4 &_mMat) | lsg::CFnd | [static] |