, including all inherited members.
| AnyLightsActive() | lsg::CFnd | [static] |
| ApplyDefaultStates() | lsg::CFnd | [static] |
| ApplyLightsToCurrentShader() | lsg::CFnd | [protected, static] |
| AssertError() | lsg::CFnd | [static] |
| BeginRender() | lsg::CFnd | [static] |
| Clear(LSUINT32 _ui32Mask) | lsg::CFnd | [static] |
| ClearAll() | lsg::CFnd | [static] |
| ClearTriangles() | lsg::CFnd | [static] |
| DisableLight(LSUINT32 _ui32Slot) | lsg::CFnd | [static] |
| EndRender() | lsg::CFnd | [static] |
| GetBrightCutoff() | lsg::CFnd | [static] |
| GetCullMode() | lsg::CFnd | [static] |
| GetExposure() | lsg::CFnd | [static] |
| GetGaussian() | lsg::CFnd | [static] |
| GetHemisphereLighting() | lsg::CFnd | [static] |
| GetMakeDepthCopy() | lsg::CFnd | [static] |
| GetMakeNormalCopy() | lsg::CFnd | [static] |
| GetMetrics() | lsg::CFnd | [static] |
| GetPostProcVertBuf() | lsg::CFnd | [static] |
| GetProjMatrix() | lsg::CFnd | [static] |
| GetReverseCullMode(LSG_CULL_MODES _cmMode) | lsg::CFnd | [static] |
| GetScreenHeight() | lsg::CFnd | [static] |
| GetScreenWidth() | lsg::CFnd | [static] |
| GetShader() | lsg::CFnd | [static] |
| GetShadowMapActive() | lsg::CFnd | [static] |
| GetShadowMapMatrix() | lsg::CFnd | [static] |
| GetTimeSinceLastRender() | lsg::CFnd | [static] |
| GetTrianglesDrawn() | lsg::CFnd | [static] |
| GetViewMatrix() | lsg::CFnd | [static] |
| GetWorldMatrix() | lsg::CFnd | [static] |
| m_ui64TrianglesDrawn | lsg::CFnd | [protected, static] |
| NonPo2() | lsg::CFnd | [static] |
| OffsetOrtho(LSREAL _fLeft, LSREAL _fRight, LSREAL _fBottom, LSREAL _fTop, LSREAL _fNear, LSREAL _fFar) | lsg::CFnd | [static] |
| PostProcessor() | lsg::CFnd | [static] |
| PreparePostProcess(LSUINT32 _ui32Width, LSUINT32 _ui32Height) | lsg::CFnd | [static] |
| Present() | lsg::CFnd | [static] |
| Render(LSUINT32 _ui32TotalPrimitives, const CIndexBuffer *_pibIndexBuffer=NULL) | lsg::CFnd | [static] |
| RenderTargetMan() | lsg::CFnd | [static] |
| RestoreViewPort() | lsg::CFnd | [static] |
| SaveViewPort() | lsg::CFnd | [static] |
| SetAmbientMaterial(const CVector4 &_vColor) | lsg::CFnd | [static] |
| SetAnisotropy(LSREAL _fX, LSREAL _fY) | lsg::CFnd | [static] |
| SetBlendEnabled(LSBOOL _bVal) | lsg::CFnd | [static] |
| SetBlendFunc(LSG_BLEND_MODES _bmSrc, LSG_BLEND_MODES _bmDst) | lsg::CFnd | [static] |
| SetBrightCutoff(LSFLOAT _fVal) | lsg::CFnd | [static] |
| SetClearColor(LSREAL _fR, LSREAL _fG, LSREAL _fB, LSREAL _fA) | lsg::CFnd | [static] |
| SetClearDepth(LSREAL _fValue) | lsg::CFnd | [static] |
| SetCulling(LSBOOL _bVal) | lsg::CFnd | [static] |
| SetCullMode(LSG_CULL_MODES _cmMode) | lsg::CFnd | [static] |
| SetDepthFunc(LSG_DEPTH_TEST _dtFunc) | lsg::CFnd | [static] |
| SetDepthTest(LSBOOL _bVal) | lsg::CFnd | [static] |
| SetDepthWrite(LSBOOL _bVal) | lsg::CFnd | [static] |
| SetDiffuseMaterial(const CVector4 &_vColor) | lsg::CFnd | [static] |
| SetDirectionalLight(LSUINT32 _ui32Slot, const CVector3 &_vDir, const CVector3 &_vDiffuse=CVector3(LSM_ONE, LSM_ONE, LSM_ONE), const CVector3 &_vAmbient=CVector3(LSM_ZERO, LSM_ZERO, LSM_ZERO), const CVector3 &_vSpecular=CVector3(LSM_ONE, LSM_ONE, LSM_ONE)) | lsg::CFnd | [static] |
| SetEmissiveMaterial(const CVector4 &_vColor) | lsg::CFnd | [static] |
| SetExposure(LSFLOAT _fVal) | lsg::CFnd | [static] |
| SetFillMode(LSG_FILL_MODES _fmMode) | lsg::CFnd | [static] |
| SetFlipVertical(LSBOOL _bVal) | lsg::CFnd | [static] |
| SetGaussian(LSFLOAT _fVal) | lsg::CFnd | [static] |
| SetHemisphereGroundColor(const CVector3 &_vColor) | lsg::CFnd | [static] |
| SetHemisphereLighting(LSBOOL _bVal) | lsg::CFnd | [static] |
| SetHemisphereSkyColor(const CVector3 &_vColor) | lsg::CFnd | [static] |
| SetMakeDepthCopy(LSBOOL _bVal) | lsg::CFnd | [static] |
| SetMakeNormalCopy(LSBOOL _bVal) | lsg::CFnd | [static] |
| SetMaterialPower(LSREAL _fPower) | lsg::CFnd | [static] |
| SetProjMatrix(const CMatrix4x4 &_mMat) | lsg::CFnd | [static] |
| SetReflectivity(LSREAL _fValue) | lsg::CFnd | [static] |
| SetRoughness(LSREAL _fValue) | lsg::CFnd | [static] |
| SetScreenSize(LSUINT32 _ui32Width, LSUINT32 _ui32Height) | lsg::CFnd | [static] |
| SetShader(CShader *_psShader) | lsg::CFnd | [static] |
| SetShadowMapActive(LSBOOL _bVal) | lsg::CFnd | [static] |
| SetShadowMapCasterSize(LSREAL _fSize) | lsg::CFnd | [static] |
| SetShadowMapMatrix(const CMatrix4x4 &_mMat) | lsg::CFnd | [static] |
| SetShadowMapUVDepthFactors(LSREAL _fU, LSREAL _fV, LSREAL _fDepth) | lsg::CFnd | [static] |
| SetSpecularMaterial(const CVector4 &_vColor) | lsg::CFnd | [static] |
| SetTimeSinceLastRender(LSFLOAT _fVal) | lsg::CFnd | [static] |
| SetViewMatrix(const CMatrix4x4 &_mMat) | lsg::CFnd | [static] |
| SetViewport(LSINT32 _i32X, LSINT32 _i32Y, LSINT32 _i32Width, LSINT32 _i32Height) | lsg::CFnd | [static] |
| SetWorldMatrix(const CMatrix4x4 &_mMat) | lsg::CFnd | [static] |