"L. Spiro Engine"

lsm::COrientation Member List

This is the complete list of members for lsm::COrientation, including all inherited members.
AddPos(const CVector3 &_vPos)lsm::COrientation
AddRelPos(const CVector3 &_vPos)lsm::COrientation
AddRotation(const CMatrix4x4 &_mMat)lsm::COrientation
AddRotation(const CVector3 &_vForward, const CVector3 &_vUp)lsm::COrientation
AddScale(const CVector3 &_vScale)lsm::COrientation
AddScale(LSREAL _fScale)lsm::COrientation
BuildMatrix(CMatrix4x4 &_mRet) const lsm::COrientation
ClearPosition()lsm::COrientation
ClearRotation()lsm::COrientation
ClearScale()lsm::COrientation
COrientation() (defined in lsm::COrientation)lsm::COrientation
COrientation(const COrientation &_oSrc) (defined in lsm::COrientation)lsm::COrientation
GetForward() const lsm::COrientation
GetPos() const lsm::COrientation
GetRight() const lsm::COrientation
GetScale() const lsm::COrientation
GetUp() const lsm::COrientation
IsDirty() const lsm::COrientation
m_ui32Dirtylsm::COrientation [mutable, protected]
m_vForward (defined in lsm::COrientation)lsm::COrientation [mutable, protected]
m_vPoslsm::COrientation [protected]
m_vRightlsm::COrientation [mutable, protected]
m_vScalelsm::COrientation [protected]
m_vUp (defined in lsm::COrientation)lsm::COrientation [mutable, protected]
MakeDirty()lsm::COrientation
operator=(const COrientation &_oSrc)lsm::COrientation
Pitch(LSREAL _fAmount)lsm::COrientation
Roll(LSREAL _fAmount)lsm::COrientation
SetIdentity()lsm::COrientation
SetPos(const CVector3 &_vPos)lsm::COrientation
SetPosU(const CVector3 &_vPos)lsm::COrientation
SetRelPos(const CVector3 &_vPos)lsm::COrientation
SetRotation(const CMatrix4x4 &_mMat)lsm::COrientation
SetRotation(const CVector3 &_vForward, const CVector3 &_vUp)lsm::COrientation
SetRotationEasy(const CVector3 &_vForward, const CVector3 &_vUp)lsm::COrientation
SetRotationYawPitchRoll(LSREAL _fYaw, LSREAL _fPitch, LSREAL _fRoll)lsm::COrientation
SetScale(const CVector3 &_vScale)lsm::COrientation
SetScale(LSREAL _fScale)lsm::COrientation
SetYaw(LSREAL _fAmount)lsm::COrientation
UndirtyRotations() const lsm::COrientation
UpdateMatrix(CMatrix4x4 &_mRet, LSBOOL _bClearDirty=true) const lsm::COrientation
Yaw(LSREAL _fAmount)lsm::COrientation
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