This is the complete list of members for
lsm::COrientation, including all inherited members.
AddPos(const CVector3 &_vPos) | lsm::COrientation | |
AddRelPos(const CVector3 &_vPos) | lsm::COrientation | |
AddRotation(const CMatrix4x4 &_mMat) | lsm::COrientation | |
AddRotation(const CVector3 &_vForward, const CVector3 &_vUp) | lsm::COrientation | |
AddScale(const CVector3 &_vScale) | lsm::COrientation | |
AddScale(LSREAL _fScale) | lsm::COrientation | |
BuildMatrix(CMatrix4x4 &_mRet) const | lsm::COrientation | |
ClearPosition() | lsm::COrientation | |
ClearRotation() | lsm::COrientation | |
ClearScale() | lsm::COrientation | |
COrientation() (defined in lsm::COrientation) | lsm::COrientation | |
COrientation(const COrientation &_oSrc) (defined in lsm::COrientation) | lsm::COrientation | |
GetForward() const | lsm::COrientation | |
GetPos() const | lsm::COrientation | |
GetRight() const | lsm::COrientation | |
GetScale() const | lsm::COrientation | |
GetUp() const | lsm::COrientation | |
IsDirty() const | lsm::COrientation | |
m_ui32Dirty | lsm::COrientation | [mutable, protected] |
m_vForward (defined in lsm::COrientation) | lsm::COrientation | [mutable, protected] |
m_vPos | lsm::COrientation | [protected] |
m_vRight | lsm::COrientation | [mutable, protected] |
m_vScale | lsm::COrientation | [protected] |
m_vUp (defined in lsm::COrientation) | lsm::COrientation | [mutable, protected] |
MakeDirty() | lsm::COrientation | |
operator=(const COrientation &_oSrc) | lsm::COrientation | |
Pitch(LSREAL _fAmount) | lsm::COrientation | |
Roll(LSREAL _fAmount) | lsm::COrientation | |
SetIdentity() | lsm::COrientation | |
SetPos(const CVector3 &_vPos) | lsm::COrientation | |
SetPosU(const CVector3 &_vPos) | lsm::COrientation | |
SetRelPos(const CVector3 &_vPos) | lsm::COrientation | |
SetRotation(const CMatrix4x4 &_mMat) | lsm::COrientation | |
SetRotation(const CVector3 &_vForward, const CVector3 &_vUp) | lsm::COrientation | |
SetRotationEasy(const CVector3 &_vForward, const CVector3 &_vUp) | lsm::COrientation | |
SetRotationYawPitchRoll(LSREAL _fYaw, LSREAL _fPitch, LSREAL _fRoll) | lsm::COrientation | |
SetScale(const CVector3 &_vScale) | lsm::COrientation | |
SetScale(LSREAL _fScale) | lsm::COrientation | |
SetYaw(LSREAL _fAmount) | lsm::COrientation | |
UndirtyRotations() const | lsm::COrientation | |
UpdateMatrix(CMatrix4x4 &_mRet, LSBOOL _bClearDirty=true) const | lsm::COrientation | |
Yaw(LSREAL _fAmount) | lsm::COrientation | |