"L. Spiro Engine"
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A color render target. More...
#include <LSGColorRenderTarget.h>
Public Member Functions | |
CColorRenderTarget &LSE_CALL | operator= (const CColorRenderTarget &_crtOther) throw ( ... ) |
LSBOOL LSE_CALL | CreateColorRenderTarget (LSUINT32 _ui32Width, LSUINT32 _ui32Height, LSG_RENDER_TARGET_FORMAT _rtfFormat) |
LSVOID LSE_CALL | Reset () |
A color render target.
Class CColorRenderTarget Description: A color render target. Used for off-screen rendering.
LSBOOL LSE_CALL lsg::CColorRenderTarget::CreateColorRenderTarget | ( | LSUINT32 | _ui32Width, |
LSUINT32 | _ui32Height, | ||
LSG_RENDER_TARGET_FORMAT | _rtfFormat | ||
) |
Creates a color render target.
_ui32Width | Width of the color render target. |
_ui32Height | Height of the color render target. |
_rtfFormat | Format of the color render target. |
CColorRenderTarget& LSE_CALL lsg::CColorRenderTarget::operator= | ( | const CColorRenderTarget & | _crtOther | ) | throw ( ... ) |
The copy operator.
_crtOther | The object to copy. |
LSVOID LSE_CALL lsg::CColorRenderTarget::Reset | ( | ) |
Resets everything back to scratch.