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"L. Spiro Engine"
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A color render target. More...
#include <LSGColorRenderTarget.h>
Public Member Functions | |
| CColorRenderTarget &LSE_CALL | operator= (const CColorRenderTarget &_crtOther) throw ( ... ) |
| LSBOOL LSE_CALL | CreateColorRenderTarget (LSUINT32 _ui32Width, LSUINT32 _ui32Height, LSG_RENDER_TARGET_FORMAT _rtfFormat) |
| LSVOID LSE_CALL | Reset () |
A color render target.
Class CColorRenderTarget Description: A color render target. Used for off-screen rendering.
| LSBOOL LSE_CALL lsg::CColorRenderTarget::CreateColorRenderTarget | ( | LSUINT32 | _ui32Width, |
| LSUINT32 | _ui32Height, | ||
| LSG_RENDER_TARGET_FORMAT | _rtfFormat | ||
| ) |
Creates a color render target.
| _ui32Width | Width of the color render target. |
| _ui32Height | Height of the color render target. |
| _rtfFormat | Format of the color render target. |
| CColorRenderTarget& LSE_CALL lsg::CColorRenderTarget::operator= | ( | const CColorRenderTarget & | _crtOther | ) | throw ( ... ) |
The copy operator.
| _crtOther | The object to copy. |
| LSVOID LSE_CALL lsg::CColorRenderTarget::Reset | ( | ) |
Resets everything back to scratch.
1.7.3