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"L. Spiro Engine"
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A depth/stencil render target. More...
#include <LSGDepthStencilRenderTarget.h>
Public Member Functions | |
| LSBOOL LSE_CALL | CreateDepthStencilRenderTarget (LSUINT32 _ui32Width, LSUINT32 _ui32Height, LSG_RENDER_TARGET_FORMAT _rtfFormat) |
| LSVOID LSE_CALL | Reset () |
A depth/stencil render target.
Class CDepthStencilRenderTarget Description: A depth/stencil render target.
| LSBOOL LSE_CALL lsg::CDepthStencilRenderTarget::CreateDepthStencilRenderTarget | ( | LSUINT32 | _ui32Width, |
| LSUINT32 | _ui32Height, | ||
| LSG_RENDER_TARGET_FORMAT | _rtfFormat | ||
| ) |
Creates a depth/stencil render target.
| _ui32Width | Width of the depth/stencil render target. |
| _ui32Height | Height of the depth/stencil render target. |
| _rtfFormat | Format of the depth/stencil render target. |
| LSVOID LSE_CALL lsg::CDepthStencilRenderTarget::Reset | ( | ) |
Resets everything back to scratch.
1.7.3