"L. Spiro Engine"
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A depth/stencil render target. More...
#include <LSGDepthStencilRenderTarget.h>
Public Member Functions | |
LSBOOL LSE_CALL | CreateDepthStencilRenderTarget (LSUINT32 _ui32Width, LSUINT32 _ui32Height, LSG_RENDER_TARGET_FORMAT _rtfFormat) |
LSVOID LSE_CALL | Reset () |
A depth/stencil render target.
Class CDepthStencilRenderTarget Description: A depth/stencil render target.
LSBOOL LSE_CALL lsg::CDepthStencilRenderTarget::CreateDepthStencilRenderTarget | ( | LSUINT32 | _ui32Width, |
LSUINT32 | _ui32Height, | ||
LSG_RENDER_TARGET_FORMAT | _rtfFormat | ||
) |
Creates a depth/stencil render target.
_ui32Width | Width of the depth/stencil render target. |
_ui32Height | Height of the depth/stencil render target. |
_rtfFormat | Format of the depth/stencil render target. |
LSVOID LSE_CALL lsg::CDepthStencilRenderTarget::Reset | ( | ) |
Resets everything back to scratch.