"L. Spiro Engine"
Public Member Functions

lsg::CDepthStencilRenderTarget Class Reference

A depth/stencil render target. More...

#include <LSGDepthStencilRenderTarget.h>

Inheritance diagram for lsg::CDepthStencilRenderTarget:
lsg::CDirectX11DepthStencilRenderTarget lsg::CRenderTargetBase lsg::CRenderTargetInterface

List of all members.

Public Member Functions

LSBOOL LSE_CALL CreateDepthStencilRenderTarget (LSUINT32 _ui32Width, LSUINT32 _ui32Height, LSG_RENDER_TARGET_FORMAT _rtfFormat)
LSVOID LSE_CALL Reset ()

Detailed Description

A depth/stencil render target.

Class CDepthStencilRenderTarget Description: A depth/stencil render target.


Member Function Documentation

LSBOOL LSE_CALL lsg::CDepthStencilRenderTarget::CreateDepthStencilRenderTarget ( LSUINT32  _ui32Width,
LSUINT32  _ui32Height,
LSG_RENDER_TARGET_FORMAT  _rtfFormat 
)

Creates a depth/stencil render target.

Parameters:
_ui32WidthWidth of the depth/stencil render target.
_ui32HeightHeight of the depth/stencil render target.
_rtfFormatFormat of the depth/stencil render target.
Returns:
Returns false if the depth/stencil render target could not be created.
LSVOID LSE_CALL lsg::CDepthStencilRenderTarget::Reset ( )

Resets everything back to scratch.


The documentation for this class was generated from the following file:
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