"L. Spiro Engine"
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A render queue that sorts the best way for Direct3D 11. More...
#include <LSGDirectX11RenderQueue.h>
Classes | |
struct | LSG_RENDER_QUEUE_ENTRY_EX |
Public Member Functions | |
LSVOID LSE_CALL | Sort () |
Protected Types | |
typedef lsg::CDirectX11RenderQueue::LSG_RENDER_QUEUE_ENTRY_EX * | LPLSG_RENDER_QUEUE_ENTRY_EX |
typedef lsg::CDirectX11RenderQueue::LSG_RENDER_QUEUE_ENTRY_EX | LPCLSG_RENDER_QUEUE_ENTRY_EX |
Protected Attributes | |
CIndexSorter < LSG_RENDER_QUEUE_ENTRY_EX > | m_isSorter |
A render queue that sorts the best way for Direct3D 11.
Class CDirectX11RenderQueue Description: A render queue that sorts the best way for Direct3D 11.
typedef lsg::CDirectX11RenderQueue::LSG_RENDER_QUEUE_ENTRY_EX * lsg::CDirectX11RenderQueue::LPLSG_RENDER_QUEUE_ENTRY_EX [protected] |
Add operators to render queue items.
LSVOID LSE_CALL lsg::CDirectX11RenderQueue::Sort | ( | ) |
Sorts the items in a way suitable for Direct3D 11.
CIndexSorter<LSG_RENDER_QUEUE_ENTRY_EX> lsg::CDirectX11RenderQueue::m_isSorter [protected] |
The index sorter.