"L. Spiro Engine"
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A single stage in a post-processing pass. More...
#include <LSGPostProcessingStage.h>
A single stage in a post-processing pass.
Class CPostProcessingStage Description: A single stage in a post-processing pass. Here, "pass" means the entire post-processing from start to finish. "Pass" is always ambiguous in post-processing. Sometimes it means the entire post-- processing, sometimes one specific render, sometimes a specific stage, which might require multiple renders. Here, a render is a render, a stage is one or more renders whose goal is to produce a result for another stage to use, and "pass" is all of this combined.