"L. Spiro Engine"
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#include <LSSStaticSoundSource3d.h>
Public Member Functions | |
LSE_CALLCTOR | CStaticSoundSource3d (LSUINT32 _ui32Id) |
virtual LSS_SOUND_SOURCE LSE_CALL | GetType () const |
Protected Member Functions | |
virtual LSBOOL LSE_CALL | DeviceActivated () |
Class CStaticSoundSource3d
Description: A static sound emenating from somewhere in a 3D world.
virtual LSBOOL LSE_CALL lss::CStaticSoundSource3d::DeviceActivated | ( | ) | [protected, virtual] |
A device has been created. We can register with the hardware. The sound manager notifies us of this event after the device has been changed. If there is a device already when we are created, we are notified via this function immediately after being created.
virtual LSS_SOUND_SOURCE LSE_CALL lss::CStaticSoundSource3d::GetType | ( | ) | const [virtual] |
Get the type of this source.