"L. Spiro Engine"
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Classes | |
class | CModelLib |
The model library privides the engine with a model format that is very complete. More... | |
class | CModelManager |
Prevents redundant loading of model data. More... | |
class | CDrawableSharedModel |
A shared model that can be rendered. More... | |
class | CIntermediateDrawableMeshInstance |
Provides rendering functionality to models. More... | |
class | CIntermediateMeshInstance |
An instance of the shared intemediate mesh data loaded from a file/stream. More... | |
class | CIntermediateSharedMesh |
Assists with the model-loading process. More... | |
class | CLambertMaterial |
Lambert material. More... | |
class | CMaterial |
Base class for materials found in models. More... | |
class | CSharedModel |
Provides the shared model data that model instances use. More... | |
class | CModelTexture |
Holds texture information read from 3D model files. More... | |
class | CModelShaderManager |
Manages shaders in the model library. Allows shaders to be shared among models efficiently. More... | |
Typedefs | |
typedef CSharedPtr < CDrawableSharedModel > | CDrawableSharedModelPtr |
typedef CLambertMaterial | Parent |
Enumerations | |
enum | LSD_METRICS { LSD_M_MAX_LAYERS = 12 } |
enum | LSD_TEXTURE_TYPES { LSD_TT_DIFFUSE_TEXTURE, LSD_TT_TRANS_TEXTURE, LSD_TT_NORMAL_TEXTURE, LSD_TT_SPECULAR_TEXTURE, LSD_TT_TOTAL } |
Functions | |
virtual LSSTD_ERRORS LSE_CALL | LoadFromStream (const lsstd::IStream &_sStream, CAllocator *_paAllocator, LSUINT32 _ui32Version) |
virtual CMaterial &LSE_CALL | Copy (const CMaterial &_mOther) |
virtual LSD_MATERIAL_TYPE LSE_CALL | GetType () const |
virtual LSVOID LSE_CALL | Trash () |
LSE_INLINE CVector4 LSE_CALL | GetSpecularColor () const |
LSE_INLINE const CString &LSE_CALL | GetSpecularTexture () const |
LSE_INLINE LSREAL LSE_CALL | GetPower () const |
LSE_INLINE CVector4 LSE_CALL | GetReflectiveColor () const |
LSE_INLINE LSREAL LSE_CALL | GetReflectivity () const |
Variables | |
F | __pad0__ |
CString | m_sShininess |
LSD_COLOR | m_cSpecularColor |
LSD_COLOR | m_cReflectiveColor |
LSREAL | m_fPower |
Copyright L. Spiro 2011 All rights reserved.
Written by: Shawn (L. Spiro) Wilcoxen
This code may not be sold or traded for any personal gain without express written consent. You may use this code in your own projects and modify it to suit your needs as long as this disclaimer remains intact. You may not take credit for having written this code.
Description: Prevents loading model data twice. Allows sharing of drawable models through shared pointers.
Copyright L. Spiro 2011 All rights reserved.
Written by: Shawn (L. Spiro) Wilcoxen
This code may not be sold or traded for any personal gain without express written consent. You may use this code in your own projects and modify it to suit your needs as long as this disclaimer remains intact. You may not take credit for having written this code.
Description: A shared model that can be rendered.
Copyright L. Spiro 2011 All rights reserved.
Written by: Shawn (L. Spiro) Wilcoxen
This code may not be sold or traded for any personal gain without express written consent. You may use this code in your own projects and modify it to suit your needs as long as this disclaimer remains intact. You may not take credit for having written this code.
Description: Provides rendering functionality to models. This class represents one part of a model, such as an arm, leg, etc. This is still shared data.
Copyright L. Spiro 2011 All rights reserved.
Written by: Shawn (L. Spiro) Wilcoxen
This code may not be sold or traded for any personal gain without express written consent. You may use this code in your own projects and modify it to suit your needs as long as this disclaimer remains intact. You may not take credit for having written this code.
Description: An instance of the shared intemediate mesh data loaded from a file/stream. An instance simply contains a pointer to the mesh data it shares, a name, and a transform.
Copyright L. Spiro 2011 All rights reserved.
Written by: Shawn (L. Spiro) Wilcoxen
This code may not be sold or traded for any personal gain without express written consent. You may use this code in your own projects and modify it to suit your needs as long as this disclaimer remains intact. You may not take credit for having written this code.
Description: Assists with the model-loading process. Meshes in model files may be shared between several mesh instances, but are written to the file only once to save space. This class loads them from the given stream, producing intermediate mesh data.
Copyright L. Spiro 2011 All rights reserved.
Written by: Shawn (L. Spiro) Wilcoxen
This code may not be sold or traded for any personal gain without express written consent. You may use this code in your own projects and modify it to suit your needs as long as this disclaimer remains intact. You may not take credit for having written this code.
Description: Lambert material. It is really the default for all materials.
Copyright L. Spiro 2011 All rights reserved.
Written by: Shawn (L. Spiro) Wilcoxen
This code may not be sold or traded for any personal gain without express written consent. You may use this code in your own projects and modify it to suit your needs as long as this disclaimer remains intact. You may not take credit for having written this code.
Description: Base class for materials found in models. Phong and Lambert derive from this.
Copyright L. Spiro 2011 All rights reserved.
Written by: Shawn (L. Spiro) Wilcoxen
This code may not be sold or traded for any personal gain without express written consent. You may use this code in your own projects and modify it to suit your needs as long as this disclaimer remains intact. You may not take credit for having written this code.
Description: Phong material.
Copyright L. Spiro 2011 All rights reserved.
Written by: Shawn (L. Spiro) Wilcoxen
This code may not be sold or traded for any personal gain without express written consent. You may use this code in your own projects and modify it to suit your needs as long as this disclaimer remains intact. You may not take credit for having written this code.
Description: Provides the shared model data that model instances use. A model is composed of several sub- models. For example, bringing together a sub-model for the head, torsoa, legs, and arms will result in the final model object, represented by this class. This class only manages its sub-models, and has no vertex data in it. Additionally, this class has no rendering or animation capabilities. These are added by other classes through inheritance.
Copyright L. Spiro 2011 All rights reserved.
Written by: Shawn (L. Spiro) Wilcoxen
This code may not be sold or traded for any personal gain without express written consent. You may use this code in your own projects and modify it to suit your needs as long as this disclaimer remains intact. You may not take credit for having written this code.
Description: Holds texture information read from 3D model files.
Copyright L. Spiro 2011 All rights reserved.
Written by: Shawn (L. Spiro) Wilcoxen
This code may not be sold or traded for any personal gain without express written consent. You may use this code in your own projects and modify it to suit your needs as long as this disclaimer remains intact. You may not take credit for having written this code.
Description: Manages shaders in the model library. Allows shaders to be shared among models efficiently.
typedef CSharedPtr<CDrawableSharedModel> lsd::CDrawableSharedModelPtr |
A shared pointer to a drawable model.
enum lsd::LSD_METRICS |
Metrics.
virtual CMaterial& LSE_CALL lsd::Copy | ( | const CMaterial & | _mOther | ) | [virtual] |
Copy this object from another.
_mOther | The object to copy. |
LSE_INLINE LSREAL LSE_CALL lsd::CPhongMaterial::GetPower | ( | ) | const |
Get the specular power.
LSE_INLINE CVector4 LSE_CALL lsd::CPhongMaterial::GetReflectiveColor | ( | ) | const |
Get the reflective color for this material.
LSE_INLINE LSREAL LSE_CALL lsd::CPhongMaterial::GetReflectivity | ( | ) | const |
Gets the amount of reflectivity for this material.
LSE_INLINE CVector4 LSE_CALL lsd::CPhongMaterial::GetSpecularColor | ( | ) | const |
Get the specular color for this material.
LSE_INLINE const CString &LSE_CALL lsd::CPhongMaterial::GetSpecularTexture | ( | ) | const |
Get the specular texture for this material.
virtual LSD_MATERIAL_TYPE LSE_CALL lsd::GetType | ( | ) | const [virtual] |
Get the material type.
virtual LSSTD_ERRORS LSE_CALL lsd::LoadFromStream | ( | const lsstd::IStream & | _sStream, |
CAllocator * | _paAllocator, | ||
LSUINT32 | _ui32Version | ||
) | [virtual] |
Load material data from a stream.
_sStream | The stream from which to load material data. |
_paAllocator | The allocator to use for all data allocated by this object. |
_ui32Version | File version. |
virtual LSVOID LSE_CALL lsd::Trash | ( | ) | [virtual] |
Trash all contents of this material.
LSD_COLOR lsd::m_cReflectiveColor |
Reflection color.
LSD_COLOR lsd::m_cSpecularColor |
Specular color.
LSREAL lsd::m_fPower |
Specular power.
CString lsd::m_sShininess |
Shininess texture.