"L. Spiro Engine"
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#include <LSEEngine.h>
Public Attributes | |
LSUINT32 | ui32HeapSize |
LSBOOL | bHeapIsGrowable |
Engine initialization parameters. Call InitEngine() before creating your custom game class. After creating your custom game class, call SecondaryInit().
If true, the default heap is growable.
Size of the default heap used by new and delete.