"L. Spiro Engine"
Public Attributes

lse::CEngine::LSE_ENGINE_SECONDARY_INIT Struct Reference

#include <LSEEngine.h>

List of all members.

Public Attributes

class CGame * pgGame
LSUINT32 ui32WindowWidth
LSUINT32 ui32WindowHeight
LSUINT32 ui32FullWidth
LSUINT32 ui32FullHeight
const char * pcWindowTitle
LSBOOL bFullScreen

Detailed Description

Secondary initialization phase. Used with SecondaryInit() after calling InitEngine() and then creating a game class.


Member Data Documentation

Full-screen?

Window title in UTF-8 format.

Pointer to the game class. This will normally be created on the stack inside main(), and will normally be a custom class that inherits from CGame.

Starting full-screen height.

Starting full-screen width.

Starting windowed-mode height.

Starting windowed-mode width.


The documentation for this struct was generated from the following file:
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