"L. Spiro Engine"
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#include <LSEEngine.h>
Public Attributes | |
class CGame * | pgGame |
LSUINT32 | ui32WindowWidth |
LSUINT32 | ui32WindowHeight |
LSUINT32 | ui32FullWidth |
LSUINT32 | ui32FullHeight |
const char * | pcWindowTitle |
LSBOOL | bFullScreen |
Secondary initialization phase. Used with SecondaryInit() after calling InitEngine() and then creating a game class.
Full-screen?
Window title in UTF-8 format.
class CGame* lse::CEngine::LSE_ENGINE_SECONDARY_INIT::pgGame |
Pointer to the game class. This will normally be created on the stack inside main(), and will normally be a custom class that inherits from CGame.
Starting full-screen height.
Starting full-screen width.
Starting windowed-mode height.
Starting windowed-mode width.