"L. Spiro Engine"
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#include <LSGDirectX11CompiledShader.h>
Public Attributes | |
LSBOOL | bDirty |
CVector< LSUINT8, LSUINT32 > | vRaw |
A cbuffer. It is just an array of bytes and a dirty flag.
The dirty flag. If dirty, the buffer has to be remapped.
CVector<LSUINT8, LSUINT32> lsg::CDirectX11CompiledShader::LSG_CS_CBUFFER::vRaw |
The raw copy of the buffer data.