"L. Spiro Engine"
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#include <LSGShader.h>
Public Attributes | |
LSG_FOG_TYPE | ftType |
LSREAL | cColor [3] |
struct { | |
LSREAL fStart | |
LSREAL fEnd | |
} | sLinear |
struct { | |
LSREAL fDensity | |
} | sExp |
Fog data.
LSREAL lsg::CShader::LSG_FOG::cColor[3] |
Color of the fog.
Which type of fog equation do we use?