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"L. Spiro Engine"
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#include <LSGShader.h>
Public Attributes | |
| LSG_FOG_TYPE | ftType |
| LSREAL | cColor [3] |
| struct { | |
| LSREAL fStart | |
| LSREAL fEnd | |
| } | sLinear |
| struct { | |
| LSREAL fDensity | |
| } | sExp |
Fog data.
| LSREAL lsg::CShader::LSG_FOG::cColor[3] |
Color of the fog.
Which type of fog equation do we use?
1.7.3