"L. Spiro Engine"
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#include <LSGShaderScope.h>
Public Attributes | |
LSUINT32 | ui32Name |
LSUINT32 | ui32DeclNode |
A structure. Inclues its name and its declaration node index.
Original declaration node within a stack of nodes representing the syntax tree of a parsed shader file.
Name. This is just an index into an array of strings. To get the actual name you must have the original array of strings.