"L. Spiro Engine"
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#include <LSGShaderScope.h>
Public Attributes | |
LSUINT32 | ui32Name |
LSUINT64 | ui64Qualifiers |
LSUINT64 | ui64Type |
LSUINT32 | ui32Array |
LSUINT32 | ui32Semantic |
LSUINT32 | ui32DeclNode |
A variable. Includes type information and name.
Array size or ~0UL if it is not an array.
Original declaration node within a stack of nodes representing the syntax tree of a parsed shader file.
Name. This is just an index into an array of strings. To get the actual name you must have the original array of strings.
Usage type (semantic) or ~0UL.
Qualifier information.
Type information, which includes array data (related to the type).