"L. Spiro Engine"
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#include <LSGRenderQueueBase.h>
Public Attributes | |
LSG_RENDER_QUEUE_ITEM * | prqiItem |
CRenderQueueClient * | prqcSender |
LSUINTPTR | uiptrUser |
LSREAL | fDist |
LSBOOL | bAlpha |
LSUINT32 | ui32MaxPass |
Render-queue entries.
Is this an alpha item?
Distance from the camera.
The sender of the item.
The render queue item.
Maximum number of passes on this item.
User data.