"L. Spiro Engine"
Public Attributes

lsg::LSG_RENDER_QUEUE_ITEM Struct Reference

Information needed by the render queue for sorting. More...

#include <LSGRenderQueueItem.h>

List of all members.

Public Attributes

LSUINT64 ui64ShaderId
LSUINT32 ui32Textures [LSG_MAX_TEXTURE_UNITS]

Detailed Description

Information needed by the render queue for sorting.

Class CRenderQueueItem Description: Information needed by the render queue for sorting.


Member Data Documentation

LSUINT32 lsg::LSG_RENDER_QUEUE_ITEM::ui32Textures[LSG_MAX_TEXTURE_UNITS]

Texture ID's.

The shader ID.


The documentation for this struct was generated from the following file:
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