"L. Spiro Engine"
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Information needed by the render queue for sorting. More...
#include <LSGRenderQueueItem.h>
Public Attributes | |
LSUINT64 | ui64ShaderId |
LSUINT32 | ui32Textures [LSG_MAX_TEXTURE_UNITS] |
Information needed by the render queue for sorting.
Class CRenderQueueItem Description: Information needed by the render queue for sorting.
LSUINT32 lsg::LSG_RENDER_QUEUE_ITEM::ui32Textures[LSG_MAX_TEXTURE_UNITS] |
Texture ID's.
The shader ID.